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Solid controls. Cute, well-animated player character. Good music and sound effects. Enjoyable progression of abilities. I also liked the countdown segment toward the beginning--very faithful to the roots of the genre! :)

The environment is somewhat generic--many rooms do not strongly suggest the "underground" theme.

Also, I believe there may be an error with the way the HUD displays the player character's health. I often had 0 hearts of health, but I wouldn't die unless I received another couple of hits; I think this means there was an extra invisible heart somewhere.

(+1)

Thanks! I personally worked on the music / sfx and was pleased with how it turned out. I believe the 0 hearts = 1 life left was a conscious choice, but a little odd. 

Thanks for playing! 

You know, there's no reason it can't work that way... it's just that this isn't the standard convention.