- Theme: Tie in is through narrative
- Fun: The core loop was clear
- Controls: The ship handled well and the options for barrel rolls felt good. The camera feels maybe too low of an angle or it could just be there's not enough visibility on projectiles and enemies. Either way, the end result is that it's sometimes hard to see the projectiles to avoid
- Graphics: I really liked all of the graphics and the vaporwave aesthetic fit it well. The VFX fit it well too
- Audio: Good balance of music and SFX
- A11y: Having the option to start from a specific part of the mission was an excellent idea.
- Originality: Good foundation for a game, would love to see the concept developed more