Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

It's got nice GBA feels to the graphics and the sound, but man is the gameplay unforgiving. 

Those hitboxes for the spikes are are huge and when I'm walking or flying from the ground that appears to be at the same height of those spikes, I'm expected to be able to clear it and not die. The initial momentum of the flight movement is pretty fast as well, making it very difficult to get through spikes of 2 tiles gap. 

I feel like making it a bit more accessible by reducing the spike's hitbox would serve this game well. 

There are also some weird bugs where I wasn't able to get the melee upgrade in my first playthrough, but after resetting the game, I can obtain that upgrade. Making games be hard yo!

We call initial momentum of the flight as warm up phase which I stupid enough to use it and died because of spinning fan on top of my head. The melee upgrade bug is you destroy its crate but didn't get it?

(1 edit)

On my first playthrough, I actually wasn't able to break the crates at all. In fact, I coudn't break the crate at the top left of the beginning of the stage as well. It had me really puzzled on why I can't proceed with the game until I restarted and found out that I can break those crates. 

Strange things happen when you restart (maybe it's got something to do with me losing focus on the game's window on the first time I ran the game).