This is amazing, especially for a game jam! Everything feels nice and polished, and the passion you put into this game is really clear. The dialogue got a bit long sometimes, especially without a skip or speed-up option, but that's a very minor nitpick. Also, when I saw the passive mushroom kids, I thought you had made a game with the same interpretation of the theme as my group! Turns out, that wasn't the main point, just a fun gag, but still similar (not that you can tell, what with our game currently being a tech demo and all). It's so cool seeing how this idea/goblin has evolved since Goblin Janitor. :)