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Thanks for playing my game and give me detailed feedback. It helps a lot for my future development.

In my original plan, I want to use this game jam to experiment how to create real world scene in lowest effort. Therefore It's decided in the brainstorm phase that this game will have 3 individual stages.  The stage 1 was planned to be a market to match "Where Is That [Bustling] [Marketplace] Now" and stage 2 was planned to be on a hill at night to match "[Starry] [Mountain] of [Tenma]".  It's basically the spine of the project. The plotline and game flow is written based on that decision. 

Unfortunately, the final result is not impressive.  A lot of time was wasted on researching (trying Nerf, 360 lens, searching models from websites). And the 3d scenes I got are not customized for bossfight, which drags down the enjoyment of bossfights. But I believe that if I get more time to try-and-error, I can figure some better attack pattern that suit the scenes.

For the candy score system, I see lots of SHUMP game has mechanic that enemies spawn purposeless items when defeat, and player collect those items for score. Therefore I added this mechanic as an experiment. It seems if a player has a will to gain highscore, this system changes the game a lot. As player will surf in risky area to reach candies, and hoard the shields for generating candies instead of protection.

I feel I will expand this project. I now already has at least 3 new stages of ideas. Maybe next game jam?