Love golf games! I like the idea of not having full control of the aim direction. I think increasing the rotation speed would make it a little more engaging. I got a bit impatient waiting for the arrow to point in the right direction. Also, a visual indicator for how much force (other than just a number) is applied would be cool. Good job!
Yeah I was thinking of doing both of these things, but I kind of just ran out of time to implement them. For waiting for the arrow to point in the right direction, I was thinking about adding a button to exponentially increase rotation time while held. I'm also on the fence about whether to stretch the image to describe force or to make a bar that displays it / meter above the ball such as the ones in fishing minigames.