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  • Theme:  Ties in through the   intro scene
  • Fun:  I  enjoyed how the aesthetic tied into the gameplay. The bit projectiles were awesome. Having the enemies also only able to shoot in 8 directions would be  more    consistent with the player. It felt a little imbalanced that the enemy projectiles could track the player.
  • Controls: The collision box on the player was a bit too big. I was able to push one of the blocks to the side from the top.
  • Graphics:  I  liked the animations and the art. It felt like a Tron style game.
  • Audio:  Solid
  • A11y:  Nice to include respawning at the room entrance
  • Originality:  The game has a good foundation. You nailed capturing the ideas of the two games.

Thanks for the feedback! Yeah the block collision was wonky and it annoyed me even while testing. I still have no been able to figure out a better way to handle it but I won't give up!