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hexadecimalwtf

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A member registered Oct 31, 2017 · View creator page →

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Great job with this. It was a lot of fun and felt very polished. Loved the music as well. Game rules explained well.

This is a nice take on old classics. A little background music and sound effects to provide feedback would go a long way. Still was fun to play and see the various upgrades. Well done!

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I am a sucker for a frog game. The art style is super cute, I really liked the level 3 frog. I was kind of confused at first because I felt like the first level was unwinnable as I would always end up in spots I had to take damage. I think that is just the nature of the procedural generation and some levels being difficult? I like the concept though of having generated levels like that though. I just need to practice it a lot more.

I also really like the way you setup the itch page with the background styles and art. I know it isn't part of the game play but I do think it really helps improve the game experience. Well done!

Great game. Love the sound effects and voice acting. Funny dialogue and game. Good stuff!

Great job for a first time entry! Trapping the ants in the web was very satisfying and a good mechanic. Well done!

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Thanks for double checking. I see that now too. The desktop version is looping fine but web exports do not. Odd stuff. Oh well it wasn't all the interesting of background audio really just there to try to avoid complete silence.

Edit: Looks like it is a reported bug in Godot. That is what I get for not looping the import file. Oh well https://github.com/godotengine/godot/issues/101111

The background music is there it's just more faint than the other sound effects. We didn't want it being obnoxious given we didn't have time to add audio settings. It is also a pretty short loop and more ambiance than anything.

I just tested in Chrome and Firefox and I can hear it, were you using a different browser than one of those?

I really liked the use of the theme and dice wildcard along with how you drag the screen to determine what ratio you want to go for. That was very clever. The creatures having different abilities was a nice touch too. Having a way to better show what abilities they have though would be nice. The text log was a bit difficult to follow and understand as it couldn't be scrolled.

The right wizard turned into a scorpion and the left wizard was a cat and deflected it and the right wizard died. It was pretty funny.

Overall great idea well done!

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I really enjoyed seeing your progress videos through the jam week. It was cool seeing this game come together and get to finally play it. Really fun use of the game name changing. At first seeing the game title I was very confused because it wasn't what I thought it would be lol. I enjoyed the graphics and overall design and layout. I got really unlucky with my upgrades early on oh well. I can't be sure but I think there was a bug with the swords drop spot. After placing 2 swords they would clear. Then I would place another sword and both spots would highlight as if one of the spots never cleared. Only seemed to happen on the swords. But it wasn't detrimental enough to take away from the fun.

Overall great job I enjoyed this one!

Glad you enjoyed it. There were a few upgrades to dice that we had that I thought would be a lot of fun but we had to cut last minute due to bugs. One was a dice would also throw another random dice from your bag. And similar to that another one was that it would throw random dice to bag for every "1" you rolled on another die. We wanted to have concepts of different combos that could play off certain number values but didn't have time to explore it deep enough so the upgrades didn't have much depth.

Since the jam deadline I have solved the bug with the extra dice throws though so it will be coming out if a patched version post-jam.

Yeah it ended up be too easy. The whole game didn't really come together until the last couple of days and we were doing lots of fixes up until the end. We never got a good look at the balance and wanted to make sure it wasn't impossible so tried to lean to the easier side.

I personally don't think it should be balanced around the dice you have. It don't like games that scale difficulty to you as it means you never really feel like you are improving. Upgrades become meaningless if every upgrade you buy the boss would upgrade as well. It really just needed a lot higher scaling in difficulty, more exponential than it already is.

Also after playtesting it more and more I think the upgrades should be limited. I originally wanted multiple types of upgrades and then you could only have one of each type applied to a dice. That way you couldn't just keep doubling the sides of one die over and over. But alas time limits hit and things were cut.

Glad you had fun playing it though!

How did you end up doing the dice physics? From what I can tell it's 3D dice on a plane is that correct? When were working on our dice game we weren't familiar enough 3D to want to attempt it but it seemed like it had a lot of advantages.

Really well done. Love the art style and graphics here. Good use of the theme for mechanics and making puzzles around that.

I really like you use of the theme and wild card here. Having the changing of forms be random. It did feel like some of the forms were super punishing, maybe if they came with their own unique abilities it would feel better.

Overall great job. I suck at platformers so gave up after I died a dozen times. But they were enjoyable deaths. Even when I shifted form mid jump and fell lol.

Love the graphics in this game. I really like the retro look and feel. Changing up the gameplay after the "metamorphosis" was a good idea as well. Great job!

Astounding. This is a game I didn't want to stop playing. I got to the Orbmancer and lost, how much further was there? I have to know.

Everything in this game is so polished and so fun. The combining of dice to form new classes is so well done and has so much depth.

There was a 10 second pause the first time each debuff was applied to me. Bleed, Poison, Fire. But that didn't hinder my experience, mostly just letting you know something there could be optimized.

Really clever idea. I love how well how cohesive the mechanics are to the theme. I do agree it was hard as I am bad at platformers but it was still a lot of fun. 

This could have fit so well in last months jam too! Last month I made a game set in an OS and I envy how good you made the windows look and how good everything tied together. Sounds effects, desktop with shortcuts, the whole feel. Great job!

What is wrong with the shop? We are still fixing last minute bugs and the version that is currently uploaded is out of date as we finalize for the game jam.

Fun concept and nice use of the theme to actual be freezing objects in place! I also appreciate a short simple game that is replayable. Are you supposed to be able to click skiers to save them? It seemed like that was happening but I thought the goal would be to help them get to the other side. Either way well done. Fun little game.

Such a cool mechanic very unique! I did find it difficult but I am really bad at platformers so that might not mean much. Art is really cute too!

Love the art style here! The background music and sound effects were good but I agree a bit too loud by defualt.

This is such a unique take on the theme and I think it is great. Freezing, UI, and I think even silence as a game mechanic are in play here. I normally only play the games with browser versions but the art and concept sounded cool so I wanted to give it a try. I am glad I did. My only criticism is that it was a little complicated to understand what to do at first. The first puzzle took me a while as I got used to what the controls do. Once I figured it out though the puzzles were fun. Fantastic job with this!

I wasn't quite sure what I needed to do in the game? The ability to freeze the projectiles was cool though.

The art, music, and atmosphere are so well done! The only awkward thing with the art is the sword swing animation blends in with the snow but other than that it all looks so good. Would love to see this expanded on more. The collision boxes with trees make it a bit awkward and I think the y-sort is off on them because sometimes the player sprite would be behind them and then in front.

Yeah this was a game of nostalgia in a way for me. Funny enough I had to go back and do research to see examples of what the popups used to look like back in the day for inspiration. How quickly my memory has forgotten.

Thanks glad you enjoyed it! I was hoping to get more buyable upgrades but ran out of ideas that seemed interesting. If you have any ideas let me know!

Ha well I didn't put too much thought into the premise other than just to progress the game. In my head it was really your friend who found some "hack" for free money with the downside of causing popups. The first draft of the game had a lot more clicking even allowing you to click your money indicator as a way to generate more money. That was the original "hack" in the story. I was trying to go for balancing clicking for money vs clicking to close the popups. Though through my initial testing it was a bit annoying so I made it simpler and just focused on the popups.

Glad you had a bit of fun though.

I tried twice and wasn't able to find the house. The sprites and art are really nice. The side view of the player gave me a good chuckle with how flat it was. Kind of reminded me of Paper Mario turning sidways.

I do agree that it is a bit tough to know what to do. Some gameplay mechanic to indicate where to go or a way to keep building fires as you explore would be nice. Great work though I think you captured the feel of being lost in the woods and afraid of freezing.

This was a lot of fun. I had to stop around wave 22 just to save time to review other games. Started to get choppy as well but still playable.

It took me a while to understand the whole pipes thing. Losing the first time quickly. I still don't quite understand what the pipes were doing other than I needed them. Also towards the end I realized the camera could be zoomed out to reveal the map lol. I thought the game was just what you can initially see. I guess the idea was to build towers all over? I ended up just having a dozen or so near the center and kept upgrading and it worked.

Over all tons of fun. Addicting watching that number tick up and up. Great game name as well.

I have always wanted to make a tower defense and struggled with mechanics. This has inspired me to give it another try. Thanks for the great entry!

Nice use of the theme to freeze enemies to jump on. The skinny snowman after hitting a mug cracked me up.

Really interesting use of the theme here great job! Even working in all the wild cards in a great way. I found it difficult but still fun!

Cute platformer. Good use of the freeze theme to mix up the platforms.

This was really good! Such a good take on the theme as well. I am liking all these games that used the computer desktop to fulfill the wildcard.

Adding hints and spoilers into the folders is a brilliant idea! I sure needed it but it really helps out and let's players appreciate the whole game if they get stuck. I think this really helps the accessibility in the game and a lot of entries ignore that aspect.

Great job with the UI is Real part of the theme. Having that built into the world was well done. I was hoping the snowmen would snowballs or something else to make it a bit more interactive. Overall nice job! Ran smoothly on my old PC which was a plus. Lots of 3D game submissions in jams tend to not run well.

I like the cute art style. I wandered around for a while eating food but wasn't sure what to do. Was there a way to get to the right side of the screen? I ended up just going in circles around the platforms.

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I completely missed there was a download version. I got that and it worked! Still some lag making the first fire, ~5 second stuck screen, then the rest of the game it was fine. So glad I got to play this was a lot of fun and so well made! My final score was 164640.

I like one of the upgrades was life steal axe. One of the first things I went for. I was wondering how many enemy types there were and it was cool a new one would appear every so often. I really like this art style as well. I wish had artistic skills like this. Making meaningful and recognizable characters with small sizes is such a talent.

Odd thing but I like how you have the character warp to the left side of objects while collecting. I think that was a clever way to solve having to make different animations depending on the angle.

Great game. You should do more with this project!

I couldn't tell for certain but did thumping for food indicate the direction to search? It seemed like it but I was never 100% sure. 

I like the relaxing sound and cute art. 

Fun platformer. The crystals that make you bounce are a bit tough as you moves you really fast. Good use of the theme with the freeze mechanics stopping time.

Good use of the theme and I nice idea. A score tracker would have been nice like you said but ran out of time. Still nice job was fun!

This looks so cool and I want to try it. My browser completely hangs after a few seconds in the game or after I created a fire. I see someone else mentioned it hung for 30 seconds but my Chrome tab would just crash.

From the little bit I could see though the art, music, atmosphere, UI and everything goes together so well. Great job! Will check this out after the jam if you put up a fixed version.