This was a ton of fun. I played through a few times trying to get some achievements. Adding that element to encourage multiple plays was really smart. Well done!
hexadecimalwtf
Creator of
Recent community posts
Interesting. Thanks for exploring and finding a bug. You are supposed to go to your desk first before going to the room but I must have missed some checks to make sure the door can't be opened prior. I am glad you had fun even with the bugs. Surreal is what I was going for. I wanted a slower burn but was concerned about game length and people not playing it through, but mostly I ran out of time and had to cut it short.
This is great. I really like the Papers Please gameplay and this is a good take on it. At first I failed miserably on the first day and couldn't figure out what I was doing. All the documents were the the future. Then I realized there was a calendar in the game and not using the real world time... I am a dumbass. Replayed and it made it through the end having a great time. I signed my soul away but I am only a C- level employee so it's their loss really.
Thanks for the kind words. It was fun working on a story as it was something I had never done before. I think one mistake I had was not figuring out my whole plot and what I wanted to do. Because of that I kept second guessing everything I wrote and changing it over and over without making progress. Next time I will make sure to storyboard my main points so I know the direction I want to take it.
Yeah that bug was something I discovered when testing but couldn't find a way to fix it. I am using the Dialogue Manager addon and followed their guide for player movement but it still persists. Couldn't figure it out before the deadline.
There are few bugs I want to fix and release once the jam is over. This will be one of them because it is so annoying and can cause other breaking issues.
I am glad you enjoyed the game. There were plots I wanted for all the characters but the pesky deadline got me on that too.
To be honest the cover art had me originally turned off of trying this game, it looked really cringe. But I am glad I gave it a chance as I can see that is what you were going for. The idea is a lot of fun and a really good use of theme. The art style works really well and the game loop is actually really engaging. Great entry!
Saw your progress videos through the jam and have been excited to try this. This is such a great entry and use of theme, also I am a bit biased about the retro computer look. Having multiple ways to solve the puzzles is great and this is a great puzzle/platformer game. I only wish I was better at it so I could get through more levels. I struggled with that boss!
Edit: had to go back and try some more on the boss. And you have a level select that saves progress! I still can't beat it lol. Maybe later.
I am sorry you hit a bug entering Day 2. There are a few bugs I know of but this one is new to me I will try to track it down. Having so many bugs in this entry has been embarrassing for me.
I am glad you had fun with it though. I do plan want to continue with a game like this at some point. Not sure if it will be this exact one but a puzzle adventure game is what I have been wanting to make for a while and just haven't found the right theme yet.
I played in the browser on older hardware and it ran well. Great job with that optimization. A lot of times 3D games don't run well in the browser for me. The controls felt great and wall running, very nice job with that. The enemies being sprites where you erase away their pixels and being at war with the sprites was clever. Great entry!
I saw your progress video posted throughout the week and I was so excited to finally get to play. The tiki themed stationary is so clever and the art style is great. The weapon ideas were a lot of fun and good use of sticking to the stationary theme. This was a lot of fun to play. I got to round 11 before I accidentally backed up into a lava pit! Great job!
Ha I was wondering if anyone would catch the safe zone. It really depends on the sentence that gets used some have more characters the end up close the edge. Early on it was more narrow with a lot more safe zones but I widen the drop width at the end. I just didn't want to go too crazy because when letters would fall outside of the your moveable area it felt weird in a different way. Something I definitely would have kept iterating on if I had the time. I had grand ideas to have some attack patterns where the letters could come at different angles but had to settle for the simplest.
The orthogonal movement was intentional. I am just a fan of it so tend to use it a lot.
Yeah the minigame was a late addition just to add something to actually do in the game. I wanted it to serve as a form of combat and have a period of time the player gets to attack back but couldn't work it in time. I was hoping to have the game end in some boss fight but ran out of time there as well and just cut the entire game down to much of nothing.
Love the art style and the erasing of the background as you move. I liked the movement and controls in a way. They are clunky and fun and take time to master adding to the characteristic of the game. Almost having a perfect then then hitting a wall and bouncing around sounds and feels good (even though you lose the level). This seems like it could be one of those games that is challenging and rewarding to master.
Great job and use of the theme and pun!
I am a sucker for a frog game. The art style is super cute, I really liked the level 3 frog. I was kind of confused at first because I felt like the first level was unwinnable as I would always end up in spots I had to take damage. I think that is just the nature of the procedural generation and some levels being difficult? I like the concept though of having generated levels like that though. I just need to practice it a lot more.
I also really like the way you setup the itch page with the background styles and art. I know it isn't part of the game play but I do think it really helps improve the game experience. Well done!
Thanks for double checking. I see that now too. The desktop version is looping fine but web exports do not. Odd stuff. Oh well it wasn't all the interesting of background audio really just there to try to avoid complete silence.
Edit: Looks like it is a reported bug in Godot. That is what I get for not looping the import file. Oh well https://github.com/godotengine/godot/issues/101111