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hexadecimalwtf

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A member registered Oct 31, 2017 · View creator page →

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This was a ton of fun. I played through a few times trying to get some achievements. Adding that element to encourage multiple plays was really smart. Well done!

Interesting. Thanks for exploring and finding a bug. You are supposed to go to your desk first before going to the room but I must have missed some checks to make sure the door can't be opened prior. I am glad you had fun even with the bugs. Surreal is what I was going for. I wanted a slower burn but was concerned about game length and people not playing it through, but mostly I ran out of time and had to cut it short.

This was great. I struggled with the last couple but had a great time. I didn't want to give up. This would be a great concept to do more with. Such a relaxing puzzle game.

This is a good idea. I kept erasing the flag hoping it would let me past the level to find secrets but it never did.

I really like the hand drawn art and animations. I do agree with some of the other comments about it being hard to understand what to do. I couldn't tell if I was erasing the tanks properly or not.

This is a really clever and unique idea and great use of the theme! It was so satisfying erasing the blocks I almost wanted to just do that and lose the level.

The main menu erasing the buttons was a nice twist too. Great job!

This is great. I really like the Papers Please gameplay and this is a good take on it. At first I failed miserably on the first day and couldn't figure out what I was doing. All the documents were the the future. Then I realized there was a calendar in the game and not using the real world time... I am a dumbass. Replayed and it made it through the end having a great time. I signed my soul away but I am only a C- level employee so it's their loss really.

Thanks for the kind words. It was fun working on a story as it was something I had never done before. I think one mistake I had was not figuring out my whole plot and what I wanted to do. Because of that I kept second guessing everything I wrote and changing it over and over without making progress. Next time I will make sure to storyboard my main points so I know the direction I want to take it.

Yeah that bug was something I discovered when testing but couldn't find a way to fix it. I am using the Dialogue Manager addon and followed their guide for player movement but it still persists. Couldn't figure it out before the deadline.

There are few bugs I want to fix and release once the jam is over. This will be one of them because it is so annoying and can cause other breaking issues.

I am glad you enjoyed the game. There were plots I wanted for all the characters but the pesky deadline got me on that too.

I am glad you enjoyed it. Just to be fair, the music I used was third party I didn't make it myself. One of these days I will explore making music more. I do some sound effects on my own but that is it.

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Really funny use of the theme. The art style and animations are really well done. Great job!

The first round I played I trapped the AI opponent. Silly computer can't outsmart me. Then next round they did the same to me. Fun idea. I can see how this would be a fun multiplayer game.

To be honest the cover art had me originally turned off of trying this game, it looked really cringe. But I am glad I gave it a chance as I can see that is what you were going for. The idea is a lot of fun and a really good use of theme. The art style works really well and the game loop is actually really engaging. Great entry!

This is a really interesting idea and satisfying to play. Great work!

This is a pretty interesting concept. Too bad you didn't get to spend more time on it. At first I thought you had a bug with the unable to start a new game but realized it was part of the plot.

High quality and polished as always. Great work it was a lot of fun. Love the pack rat.

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Saw your progress videos through the jam and have been excited to try this. This is such a great entry and use of theme, also I am a bit biased about the retro computer look. Having multiple ways to solve the puzzles is great and this is a great puzzle/platformer game. I only wish I was better at it so I could get through more levels. I struggled with that boss!

Edit: had to go back and try some more on the boss. And you have a level select that saves progress! I still can't beat it lol. Maybe later.

The little file is so cute. I really felt bad every time I died. I didn't realize I kept running into traps at first. I thought it was part of the plot and it was supposed to happen lol

Yeah the minigame was 100% inspiration from Undertale. I went through a lot of variations of mini games one where the player would shoot at a corrupt file. But none of them really felt good so I figured replicate something good and focus on other things.

I am sorry you hit a bug entering Day 2. There are a few bugs I know of but this one is new to me I will try to track it down. Having so many bugs in this entry has been embarrassing for me.

I am glad you had fun with it though. I do plan want to continue with a game like this at some point. Not sure if it will be this exact one but a puzzle adventure game is what I have been wanting to make for a while and just haven't found the right theme yet.

I played in the browser on older hardware and it ran well. Great job with that optimization. A lot of times 3D games don't run well in the browser for me. The controls felt great and wall running, very nice job with that. The enemies being sprites where you erase away their pixels and being at war with the sprites was clever. Great entry!

Well done, I love cozy tile games like this and I really liked the art style. Are you supposed to be able to get to a point where you can't place your last tiles because there are no valid spots? I hit that and realized I lost at that point.

I saw your progress video posted throughout the week and I was so excited to finally get to play. The tiki themed stationary is so clever and the art style is great. The weapon ideas were a lot of fun and good use of sticking to the stationary theme. This was a lot of fun to play. I got to round 11 before I accidentally backed up into a lava pit! Great job!

Ha I was wondering if anyone would catch the safe zone. It really depends on the sentence that gets used some have more characters the end up close the edge. Early on it was more narrow with a lot more safe zones but I widen the drop width at the end. I just didn't want to go too crazy because when letters would fall outside of the your moveable area it felt weird in a different way. Something I definitely would have kept iterating on if I had the time. I had grand ideas to have some attack patterns where the letters could come at different angles but had to settle for the simplest.

The orthogonal movement was intentional. I am just a fan of it so tend to use it a lot.

Yeah the minigame was a late addition just to add something to actually do in the game. I wanted it to serve as a form of combat and have a period of time the player gets to attack back but couldn't work it in time. I was hoping to have the game end in some boss fight but ran out of time there as well and just cut the entire game down to much of nothing.

Great first entry! I really like the hand drawn art. The sad square guy was my favorite.

I got over 200 meters! Is there a way to lose though? I wanted to see what happened if I ran out of hearts but the eraser just kept knocking me forward. Also the description mentions something about Tetris and erasing blocks but I didn't see that. Did I miss something?

I can't believe I never tried exiting the computer during a mini game. I went through the effort of making it so you can't close the window but didn't think beyond that. Thanks for the testing and feedback :)

Was this in day 3? Thinking back I know there is a spot where this will happen. I think I was able to avoid it in my testing because I moved through dialogue quickly because I didn't need to read it. Dumb of me, I should have tested as someone who would take a second to read.

The art and atmosphere is beautiful. I really like you use of the theme to be about erasing tracks in the snow. That is not something I ever would have thought of but it works well! Great entry!

Love the hand drawn art style and notebook setting. Your credits page on the game was well done too with the animation and scrolling art.

Game was fun to play and skate around. I don't think I landed many tricks but I had a great time skating around erasing lines.

Love the art style and the erasing of the background as you move. I liked the movement and controls in a way. They are clunky and fun and take time to master adding to the characteristic of the game. Almost having a perfect then then hitting a wall and bouncing around sounds and feels good (even though you lose the level). This seems like it could be one of those games that is challenging and rewarding to master.

Great job and use of the theme and pun!

I am glad you enjoyed it. There was so much more I wanted to. Give each person a personality and have each day focus around one person disappearing. But I really ran out of time and had to just hack in a quick ending.

Oh no where did you get that bug? I spent so long on the last day trying to iron out any bugs so I am disappointed you found one and I apologize. There was one I knew where the if you were talking and hit a dialog spot you keep walking. I couldn't think of a way to fix it so had to just let it go.

Great job with this. It was a lot of fun and felt very polished. Loved the music as well. Game rules explained well.

This is a nice take on old classics. A little background music and sound effects to provide feedback would go a long way. Still was fun to play and see the various upgrades. Well done!

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I am a sucker for a frog game. The art style is super cute, I really liked the level 3 frog. I was kind of confused at first because I felt like the first level was unwinnable as I would always end up in spots I had to take damage. I think that is just the nature of the procedural generation and some levels being difficult? I like the concept though of having generated levels like that though. I just need to practice it a lot more.

I also really like the way you setup the itch page with the background styles and art. I know it isn't part of the game play but I do think it really helps improve the game experience. Well done!

Great game. Love the sound effects and voice acting. Funny dialogue and game. Good stuff!

Great job for a first time entry! Trapping the ants in the web was very satisfying and a good mechanic. Well done!

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Thanks for double checking. I see that now too. The desktop version is looping fine but web exports do not. Odd stuff. Oh well it wasn't all the interesting of background audio really just there to try to avoid complete silence.

Edit: Looks like it is a reported bug in Godot. That is what I get for not looping the import file. Oh well https://github.com/godotengine/godot/issues/101111