Not a ton of content but enough to show the dungeon crawler mechanics and to showcase the excellent writing. I was a fan of your first game and the writing in this is just as good, or maybe even a bit better. My fav was the hare and hyenas so far, the collie is pretty good too. I wonder if the "effects" from these encounters will affect scenes further into the dungeon, sort of like a permanent curse until you restart.
The backend looks solid enough, no mechanics/logic bug that I could find, only incorrect tag errors. Other than that it just needs more content, which I'm looking forward to <3
All the best!
Bugs
collie introduction
Charisma 2+ Easy, I don't mean any harm. I'm $name, an adventurer.
At the end
Restart Error: child tag <</timed>> was found outside of a call to its parent macro <<timed>
gas room when busting the door ahead failed
Error: cannot execute macro <<link>>: malformed closing tag: "<</link> <<link "Try to bust through the door you first came through instead.">>"
Toad
Error: <<timed>>: invalid time value syntax: "6.5" in <<timed>>
no continue after it dies