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(1 edit) (+3)

Not a ton of content but enough to show the dungeon crawler mechanics and to showcase the excellent writing. I was a fan of your first game and the writing in this is just as good, or maybe even a bit better. My fav was the hare and hyenas so far, the collie is pretty good too. I wonder if the "effects" from these encounters will affect scenes further into the dungeon, sort of like a permanent curse until you restart. 

The backend looks solid enough, no mechanics/logic bug that I could find, only incorrect tag errors. Other than that it just needs more content, which I'm looking forward to <3

All the best!

Bugs

collie introduction 

Charisma 2+ Easy, I don't mean any harm. I'm $name, an adventurer.


At the end

Restart Error: child tag <</timed>> was found outside of a call to its parent macro <<timed>

gas room when busting the door ahead failed

Error: cannot execute macro <<link>>: malformed closing tag: "<</link> <<link "Try to bust through the door you first came through instead.">>"


Toad

Error: <<timed>>: invalid time value syntax: "6.5" in <<timed>>

no continue after it dies

(+2)

Thank you so much! For the kind words and the bug reports! I'll get to fixing those ASAP.

I'm glad the dungeon crawler mechanics are looking mostly ok! This is my first project involving fairly involved coding/logic and I don't have any formal coding experience, so I'm assuming I'm doing things very awkwardly. But hey, if it works!

And yeah, I hear you about the lack of content! Current word count is ~60k (including code), but that doesn't count for much in interactive fiction! I have a LOT more ideas, I'm just sadly not a very quick writer.

And the plan is absolutely for lingering effects to impact scenes farther on. I've already implemented a bit of this, but it's fairly shallow so far. Stay tuned!