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(+3)

I enjoyed this. The squeeky toy noise when killing the catterpillars was a good touch. Music was nice, looped well. Environment looked good and the layering on the trees was a nice touch. All in all, a fun game. Was that a Donkey Kong 64 asset at the end? That giant banana looked so familiar. 


Curious if your choice to not include health or damage when running into monsters was intentional? I tried so hard to avoid damage, but found out half way thru that it didn't realy matter if I hit stuff or not. At that point, I definitely stopped being careful and tried less hard - though it didn't stop me from wanting to get to the top ;)

(+1)

Thanks!
Though we did make our own banana-asset we can't deny that Donkey Kong might have inspired us slightly.

We took some inspiration from Pizza Tower with the whole no-damage thing. Then we added the grade-system to make it fun to try and get through the game quickly.
We also felt that the game was frustrating enough even without death being implemented :P

makes sense! Great job on this :)