The rumbling sound that gets louder and louder really sells the horror imo. Our sound guy did a good job! Thanks so much for playing our game!
Dairygold
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Thanks for the feedback, totally hear you that the controls feel chaotic at first.
In case you end up trying again... One trick I've found helps quite a bit is to keep my mouse close to the character. In fact, if you keep it directly below the character and use it mostly for upward movement (downward shootnig), you can then use A & D for your left/right movement and the controls start to feel really good. The chaotic nature of the controls was something we intentionally chose, but have found that with more playtesting movement actually becomes pretty stable pretty quickly.
Nice game. Made it to the end. Appreciated the iframes at the start of rounds. Felt a little easy since hearts reset on level, but it didn't stop me from having fun.
One of the frogs (the green ones are frogs, right? They seemed like frogs the way they hopped... and they're green). Anyhow, one of the frogs jumped kinda low and seemed either really hard to (or impossible) to dodge. Not sure if that was intended or not?
Good job on this!
Dude was riding his motorcycle at 8,000 MPH? Dang. That's fast. He's definitely... not... ok...
Very interesting take on a golf game, going through someone's body to heal them. LOL. Regardless of the strange theme, I had fun, enjoyed the music, and found it quite challenging. Would love a toggle for 'easy mode' that removed the timer so I could experience the whole game. Unfortunately, couldn't quite make it to the end.
For some reason the lights blinked every time I stabbed people. WASD relative to mouse position threw me off at first, but after I got the hang of it, I kinda liked how it felt. Cute world/environment, characters were nice, animations were great. Not really sure what I was doing. Was I curing people or stabbing them to death? Either way, I enjoyed doing it. Not sure if that makes me a hero or a monster LOL. Great little game, good job guys
Level design and the way it moved was really cool. Ended up getting pretty far, but the entire time wished that there was any possible way to avoid the birds. I know you can eat them at a certain point, but getting there is very difficult without being able to avoid them or counter play them somehow in the early game. Music and environment was great, kept me playing for quite a while.
Nice! I feel like I got about as far as someone can... to the point where the zombies were colliding with each other and bunching up in the center of the screen as a big zombie wad, no more could make it through the mass that gathered, and there was no possible way for me as the player to make it to any of the available health pickups. Going to go ahead and say I "beat it" at that point. Had fun with this! Wish there were animations, more sound effects, but totally get that we were all limited by time. Nice job on this!
High score 400. Boy it gets pretty crazy around then. I like the game. Easy to pick up and learn, pretty satisfying when you do well. The only thing I might change is removing the cooldown between being able to jump. When the rocks start falling fast, you need quick adjustments as a player to survive, but you're limited in how quickly you can jump and it just feels like the game is setting you up to die without any counterplay at that point. I had a ton of fun with it though, and other than that really enjoyed the game. Great job!
Great start, concept works well, interesting tie in for the theme, and decent use of the limitation. Loved the puzzle-nature to this, while still having some realtime action/combat and the special dash ability to make things extra impactful. Know we only had 72 hours for this, but more levels would make this game shine. Core concept is really strong tho. Great job!
very cool to play thru a 3d submission on web without needing to DL the full zip.
Great voiceover work in this. Not sure if assets were unfinished or if it was an intentional stylistic choice, but I actually really enjoyed that there were some 2d elements throughout the 3d world.
Had fun finding my way out!
Going to hold off on rating cause I think I'm doing something wrong? I can't get past the first curve, holding D to turn but no matter what I do the screen moves faster than I can turn the character and I can't seem to be able to make enough of a movement adjustment to survive that first bend. Something I'm donig wrong? LMK and I'll come back for another try!
I want so badly to be smart enough to beat these levels. But, if I'm being honest with myself... I just straight up don't know what I'm supposed to do. I'll have to come back and bang my head against these levels a few more times... but for now, you have bested me with your extraordinarily large brain.
Liked the art, the intro. Game looks really good. The toughest part for me was lack of control over player movement. The teleporting mechanic is a cool idea, but waiting for the arrow to be in the right spot without being able to directly conrtol its positoin was frustrating for me. Perhaps I was doing it wrong! With a little tweaking i could see it being a very fun mechanic, though. Enjoyed the progress I was able to make on my few attempts trying this!
This is one of my favorite games of this jam so far from a concept perspective. Thought it was unique, cool power ups, interesting combat and enemy interactions, and the level design was varied and unique. Good level of challenge, with an even higher difficulty if you want it. Music and environment were nice. With a little more polish this thing could shine.
I enjoyed this. The squeeky toy noise when killing the catterpillars was a good touch. Music was nice, looped well. Environment looked good and the layering on the trees was a nice touch. All in all, a fun game. Was that a Donkey Kong 64 asset at the end? That giant banana looked so familiar.
Curious if your choice to not include health or damage when running into monsters was intentional? I tried so hard to avoid damage, but found out half way thru that it didn't realy matter if I hit stuff or not. At that point, I definitely stopped being careful and tried less hard - though it didn't stop me from wanting to get to the top ;)
More power ups were on the wish list of things we wanted to add, but unfortunately time didn't allow. Only 72 hours, oof! Thanks for trying our game.
To your point about different controls, we debated adding a "space bar" jump command to make vertical movement easier, but after several sessions of playtesting and getting used to the physics we started to find the tradeoff of shooting & movement being on a single control created some really interesting gameplay moments. And, with practice, it's definitely possible to get some really compelling moments from the existing controls that mix skillshots with finessed movement. The highest score we've seen so far is 135k (about a 10-minute session!) So, survival and mastering the conrtols is definitely possible!
Ha! Yeah, the hands were a late addition, and I'm glad we were able to get them in. For a while it was just a bar of death, and we wanted to add something that made you feel some urgency to go up, but not so urgent that you can't be thoughtful about your movement. Glad you gave our game a try. If you have time, give it a few more goes, I bet you'll get a hang of the physics before you know it~!