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Hi, friend! I beat all your games. but I have a doubt as to how you achieve that type of pixelart, that is, the movements. It is generated by the engine or you create the assets like this. That is to say, when there is movement, it does not seem that it was images but rather the pixels moving. How can I achieve that in Unity?

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You're right, it's generated in the engine by animating the position, rotation, and scale of the sprite. I did it in Godot but it should be doable in Unity as well

Yes, perfect! If you could just share how you did it in Godot and see how it can be done in Unity. Or what name do you have that style or something like that.

Look up "squash and stretch" as a principle of animation, then you can learn how to get it to look good. Once you understand the principle, doing it in engine is not complicated

@Kyle Tiley Yes, I'm already trying but the animation is not perfect, for example, I don't want it to stretch from And everything only from the center like this up. since if it does everything on the ground it passes. for example it should be like this: https://twitter.com/Patlegoman/status/1638238757307445252