Hi, friend! I beat all your games. but I have a doubt as to how you achieve that type of pixelart, that is, the movements. It is generated by the engine or you create the assets like this. That is to say, when there is movement, it does not seem that it was images but rather the pixels moving. How can I achieve that in Unity?
@Kyle Tiley Yes, I'm already trying but the animation is not perfect, for example, I don't want it to stretch from And everything only from the center like this up. since if it does everything on the ground it passes. for example it should be like this: https://twitter.com/Patlegoman/status/1638238757307445252