You're right, it's generated in the engine by animating the position, rotation, and scale of the sprite. I did it in Godot but it should be doable in Unity as well
@Kyle Tiley Yes, I'm already trying but the animation is not perfect, for example, I don't want it to stretch from And everything only from the center like this up. since if it does everything on the ground it passes. for example it should be like this: https://twitter.com/Patlegoman/status/1638238757307445252