The amount of polish here is incredible. The viewport effects, player animations, background noise, and everything else make it feel like a full game. Not a game that only a week was spent on. They're all so good. My one complaint is that the RNG made me only get monsters in the one drop game, which is totally in your control and should be changed.
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That's fair! We added two extra monsters which made it much harder, very late in development, because previous to that the board was very thin and we needed extra space just to take up the viewport. Good callout, though! I like the idea of locking them like happens with the Reality Check point, should have done that with monsters, too. Thank you for the kind words, though!