I liked everything! Only the shop wasn't exactly clear at the first time.
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Dread Gamble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.667 | 4.667 |
Overall | #3 | 4.029 | 4.029 |
Accessibility | #5 | 3.667 | 3.667 |
Audio | #6 | 4.026 | 4.026 |
Fun | #8 | 3.821 | 3.821 |
Theme | #8 | 4.103 | 4.103 |
Originality | #8 | 4.077 | 4.077 |
Controls | #9 | 3.846 | 3.846 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
Fork in the Road
Game Description
It's a board game where you have to help wake yourself up!
How does your game tie into the theme?
You fall asleep into an horrific board game.
Source(s)
N/A
Discord Username(s)
BackAt50Ft, Gammagoat, Kaishido, Case
Participation Level (GWJ Only)
90
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
Not much I can say that hasn't already been said! Absolutely beautiful, very engaging gameplay loop, perfectly eerie tunes, polished to a sheen. Bravo! Very inspiring!
I gave it a quick go on my stream if you happen to want to see it played!
Great game and love the polish. Art, visuals, and sound design are on point. The mini games are a lot of fun and I just want to play them over and over. Not sure I entirely understood the point of the main game but it was fun going around the board. Like others have said having some description on the things to buy in the shop would be helpful.
Really great minigames , artistically wonderful and very polished , great game!
Great job! The art and sound design is awesome, and all the minigames are pretty immediately intuitive!
even though i dont like that type of games, the work is so polished and visually appealing. well done!
Amazing work! I am impressed by the amount of work that went into creating this game
The amount of polish here is incredible. The viewport effects, player animations, background noise, and everything else make it feel like a full game. Not a game that only a week was spent on. They're all so good. My one complaint is that the RNG made me only get monsters in the one drop game, which is totally in your control and should be changed.
That's fair! We added two extra monsters which made it much harder, very late in development, because previous to that the board was very thin and we needed extra space just to take up the viewport. Good callout, though! I like the idea of locking them like happens with the Reality Check point, should have done that with monsters, too. Thank you for the kind words, though!
really amazing work. my favorite tiny detail is the sound design! The ticking clock and minimalist approach gave it such a sense of foreboding dread that this dream may never end. The repetitive nature of the rolling also led itself to that feeling, like being trapped playing Jumanji for eternity! Amazing work!
Super well rounded with so much content, consistent art style, great animation and a fun loop. Knocked it out of the park :)
Amazing assets! It has really conveyed a feeling of being trapped in a dream. The mini-games are also pretty cool. I liked that you can buy different dice and use them to get to specific tiles. Also, the game feels very polished. Amazing job!
Great job! Fantastic pixel art and music as always. There was great variety in the mini-games and they were implemented wonderfully. :) And thank you for adding the option to turn off the CRT filter. Much appreciated there.
On macOS, every time I stepped on the black/purple tile (the mini-game tile), the game would freeze. I experienced the same problem with my own submission so I fell back to doing the binary export. I tried playing your game on Windows 10 Home and it was fine there. I guess web exports are still a little wonky unfortunately. :(
Participation Level (GWJ Only) 90
Lastly, how could your team have participated 90 times when there has only been 55? :P
I have participated in so many GWJ that I have lost count, so I tend to just put a randi() % 10,000 number. :P
I got that freezing once on Windows as well, but it never happened again so I didn't worry too much about it! I wonder what it could have been. Maybe it was some Godot thing loading, no clue.
Thanks for the kind words! We have a great team for sure.
I got that freezing once on Windows as well, but it never happened again so I didn’t worry too much about it! I wonder what it could have been. Maybe it was some Godot thing loading, no clue.
That’s certainly a thought. Perhaps preloading everything ahead of might solve that. Will give that a go if it happens again next month. :P Thanks for the idea.
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