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Ah, the healer role gives me memories...

Interesting concept, I can imagine it could get crazy with deeper combat mechanics (healing ailments, casting float before an earthquake attack to prevent damage a la Final Fantasy, etc). Kinda makes me think it would be a cool combination for a puzzle rpg game (or even a full-fledged rpg game, why not)

It is short, but has lots of potential. Good job! (The art is great btw)

Thanks for the feedback. I think about exploring the mechanics better with more time, I think it can make things more fun and challenging.