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 ★ ★ ★ ★ ☆ 

A deceptively simple, truly inspiring game! 

My partner and I expected a fun little mystery, but we were pleasantly surprised. By the time we reached the climax of Midnight Feast, the story resolved beautifully and we were both deeply moved by the ghosts' fate. Trading off on GM-less prompts allowed us to mutually create, discover, and form connections with each scene, culminating in an affecting, profound, and memorable experience. 

Some of the rules can be a little unclear, or rely on assumptions that aren't fully explained anywhere in the text. However, if you're comfortable with improvising and arbitrating rulings as you go, you'll do just fine! The simplicity of the game means it's very flexible, and we quickly reached consensus on a few house rules that rounded off the rough edges (especially when it came to the Backpack and Conditions). 

We're both looking forward to playing through more mysteries, and collaborating on writing our own—and I'm even inspired to hack the game for other settings! I appreciate that the author has provided an SRD and open licensing, continuing the legacy of Brindlewood Bay and other indie RPGs. 

(+1)

so glad to hear you are enjoying the game!!!

(-2)

As I mentioned, I was inspired to create my own game Haunted by Paranormal Inc: 

In Junk Noir, you are the voices in the head of a malfunctioning robot detective solving mysteries in a noir retro-future. 

It's currently being playtested here: https://jaderavens.itch.io/junk-noir-playtest

Thanks again for your inspiring work! Anyone who hasn't played Paranormal Inc. should check it out. 

Junk Noir is now live! Thank you so much for providing the SRD and encouraging aspiring designers like myself. I hope you'll check it out, I'd love to know what you think!

You can find it here: https://jaderavens.itch.io/junk-noir