★ ★ ★ ★ ☆
A deceptively simple, truly inspiring game!
My partner and I expected a fun little mystery, but we were pleasantly surprised. By the time we reached the climax of Midnight Feast, the story resolved beautifully and we were both deeply moved by the ghosts' fate. Trading off on GM-less prompts allowed us to mutually create, discover, and form connections with each scene, culminating in an affecting, profound, and memorable experience.
Some of the rules can be a little unclear, or rely on assumptions that aren't fully explained anywhere in the text. However, if you're comfortable with improvising and arbitrating rulings as you go, you'll do just fine! The simplicity of the game means it's very flexible, and we quickly reached consensus on a few house rules that rounded off the rough edges (especially when it came to the Backpack and Conditions).
We're both looking forward to playing through more mysteries, and collaborating on writing our own—and I'm even inspired to hack the game for other settings! I appreciate that the author has provided an SRD and open licensing, continuing the legacy of Brindlewood Bay and other indie RPGs.