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(+1)

The ai backgrounds were cool but didn't mesh together all too well. I also think that you should be a little bit more confident in your level design so as to not rely on the big red arrows.  I also think that there is something janky with the player animations. Other than that cool, the game controls well and it is a Metroidvania!

Nice work!:D

Totally agree with the observations, I added the arrows precisely because the backgrounds were a bit confusing, and it seemed to me that with the arrows most of the people would finish the game, but it is true that it loses a bit of the fun. Thanks for trying it and commenting!