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materials give a shield multiplier

components a damage multiplier

parts a multiplier multiplier (battle multiplier)

boosts boost and a penalty

drain reduce reduces the penalty

having trouble? I went glass cannon: for base carry I went base1 optimized for damage base2 optimized for battle mult base 3 max penalty reduction + battle mult. trusting outranging the enemies + 2 deflectors to do the trick, which worked for me till 4/6 after which I just didn't have enough damage output.

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That's where I'm stuck, I can get to the boss of sector 14 but not past it, and I can't seem to squeeze any more DPS out unless I'm missing something. I'll give your method a shot and see if it makes anything click, thanks!

it will be very difficult to beat base challenge for 4.  that's meant for when you get the 4th base Basically. I had to leave in the extras due to a technical issue So it's a little misleading that they existed all really.

ohhhhh, gotcha, okay that's good to know ^^