I created an account just to leave my feedback. This game is looking fun and I really wish this game to succeed. Although, maybe I'm a bit biased since I just enjoy kobolds.
Things I've enjoyed in the game:
- Overall game feel: It is fun just running around doing things, which is a necessary component for a good game. Also, I really enjoyed its atmosphere. Really hope it gets expanded;
- Character sprites: Even if the new ones aren't completely finished, they look really nice. I especially like the flowy-tail;
- Combat/Combos: I really enjoy the light attack / heavy attack combos. Really makes the combat feel dynamic;
- Dash: Its implementation is just great. I really enjoyed its fluidity. Love the Dash into Jump thing. I think it would be pretty nice if dashes were in some way implemented into the combo system, maybe something so the character wouldn't come into an immediate stop with a light attack.
- Enemies: They were fun. It's nice to see enemies requiring strategy / exploiting their weaknesses.
Things that weren't really detrimental to the experience, but a fix would be welcome:
- Air attacks: Yeah, they feel unintentially overpowered since you can just spam them. The light Space tap into pressing both J+K combo destroys almost all enemies;
- Platforming: A couple of platforms are just a tiny bit out of reach. Like in the floor-spike room. It seems like it's possible to just jump there, but it isn't, which makes it a little bit frustrating;
- Jump collision: This isn't anything major, but I thought I'd let you know. If you barely reach the platform, it is possible to make an additional jump while "hugging" that platform. This allows getting into unintended places like getting back to the starting location after getting the dash;
- The last boss: Maybe a bit better telegraphing. It felt unfair that its paths to the next attack starting position were really sudden and still dealt damage. Although it may just be my impatience with wanting to deal as much damage as possible in between its attacks;
- Enemies falling into spikes: It just feels a bit weird to see mana orbs and coins just lying in the spikes. I'm sure that you're already working on it, but I thought I'd bring that up.
To conclude, this game is really great! I am no game developer, and heck, this is my first time reviewing a game, so take my opinion somewhat lightly. I really wish to see this game getting developed and would definitely consider buying it after it was finished. ✨
Viewing post in Project Kobold's Tale comments
Hey thanks playing, and taking the time and effort to give lots of feedback!
The air attacks are definitely a bit unbalanced, I haven't gotten around to fixing them yet because I'm holding off until I get at least rough animations done. I plan to change air combat quite a bit, you'll bounce up a bit when you light attack an enemy in the air, allowing for air combos, and I have some ideas for various directional air heavy attacks, but nothing set in stone yet.
As for the jump collision, did you do this by pressing away from the wall/ledge and pressing jump while up against it? If so, theys intentional, there is super metroid style wall jumping in the game right now. However if it wasn't that, I'll definitely have to look into it.
Also, the boss shouldn't be doing damage on the way back to its idle position, I had fixed that previously but I think a recent change unintentionally brought it back, will fix~
At the moment, I am a solo dev doing most aspects of development myself, but I eventually plan to get a Patreon going, and explore hiring others to help with the games development!
Thanks again for playing, and showing interest in my project!