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Thanks for all the feedback Bela! This is really helpful!

I'll definitely aim to get a gentler ramp up with some new levels for next month. I've lost my sense of difficulty so hearing from a new player about where you got stuck or how much damage you averaged is excellent reference for making things friendlier for on-boarding for future new players. I'll also need to figure out how to establish a clear and consistent visual language for hazards.

Adding more bonus power-ups into the stage is also an excellent idea that I'll need to introduce and figure out how to balance.

As for the blurry UI, I'm still trying to figure out what to do with that. It's part of the aesthetic but I definitely get that it makes some things difficult to read, so I'll either need to make text bigger or perhaps bypass the blur entirely for the UI.

Thanks again for all your comments. Very much appreciated. If you ever have any specific gameplay questions feel free to ask in the discord channel.

(+1)

From an accessibility standpoint, could you consider making the blur a toggle or slider in the Settings Menu? It could be called "projector focus". Could be on by default but turned down or off for those who need it, could even turn it up to be silly.

Absolutely! The blur effect right now is problematic especially for the UI legibility. I'll be including some options in the next update to adjust all the post-processing effects as desired.

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or like the more radiation u pump into yur thing the blurrier it gets? idk

Ooh, that's an interesting approach! TBH I added a slider for the blur this week and now I think I prefer no blur, so I'm considering making that the new default or cutting it entirely. But you've given me a couple new things to think about - 1. Having the radiation level affect visuals in the lab and 2. Possibly introducing different rendering fx based on each monster's unique features...

u got it. I totally know that feeling of losing touch with how difficult things can be while developing in a vacuum. Yall have great stuff tho, just about tweaking those variables I think.