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No, it's for anyone - as long as they are working with a team who has experience working together: example: a team who has done a game jam together, a group of friends working on a game for fun in their free time, a few members in a student game dev club who have been wanting to get guidance on working on a game, etc. You'd have to have a basic grasp of how to work in a game engine, but it's not for "super ultra experienced" developers. We're not teaching the basics of Unreal (We have a different course for that!), but rather, guidance for prototype creation. This is to help people get into the industry.

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Oh, I see