Keep an eye out for next time - we ran this with Unity last year and it was any engine!
Myleah
Creator of
Recent community posts
No, it's for anyone - as long as they are working with a team who has experience working together: example: a team who has done a game jam together, a group of friends working on a game for fun in their free time, a few members in a student game dev club who have been wanting to get guidance on working on a game, etc. You'd have to have a basic grasp of how to work in a game engine, but it's not for "super ultra experienced" developers. We're not teaching the basics of Unreal (We have a different course for that!), but rather, guidance for prototype creation. This is to help people get into the industry.
Hi all! My name is Myleah, and I'm the PR & Marketing Coordinator over at Code Coven! We've got an opportunity for developers to create a prototype with us, and get up to $10k in distributed funds for your team! You can learn more about it here: https://codecoven.co/code-coven-create-the-solstice-program-2023/
But here's the TLDR: Code Coven Create: The Solstice Program is an incubator style initiative which supports multiple small teams of developers as they create a prototype. Over the course of 12 weeks, teams will take their prototype from concept to completion. Code Coven staff will be offering scope advice and roadmap guidance at each milestone check-in.
By the end of the programme, teams can look forward to publishing a small and polished prototype to use as a portfolio piece, to approach funding initiatives for future opportunities, or as the beginning of a longer development timeline.
If you want to know more please feel free to reply in this thread, or email me at myleah[at]codecoven.co!
Hello wonderful dev team! Thank you so much for creating Amelie, it was a psychological adventure I definitely won't forget. There were a lot of elements that I really enjoyed about Amelie - but I'll do my best to keep them brief here.
From start to finish the game had a really interesting plot line - immediately I was suspicious of our dearest Lilika but as the character with my favorite design I knew she'd be up to absolutely no good. I loved the subtle changes between routes - without spoiling anything, these really kept me on my toes and kept me interested in it's replay value. My gf and I couldn't stop playing until we finished the entire game all the way through. Your team created a masterful experience of storytelling, artwork, and sound design that made Amelie an entertaining and bewitching experience.
We need more narratives like this. Ones that aren't afraid to explore dark and sometimes twisted themes, but still feature queer narratives that are relatable and interesting. A long distance relationship during a pandemic, family with pressures that nearly make our main character crumble, and the foreboding feeling of always being watched. I love, love, loved it! Thank you so much again for creating this game, and I look forward to continuing to enjoy your works in the future! ♥
--
(Some notes on typos below if you'd like them!)
"Bannister" should be "Banister"
And where there is "yellow age bone" it should be yellow aged bone"
I hope this helps!