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I found the premise of a cheese boy running away from mice funny, and the use of mice and cats for the enemy of my enemy to be clever. The controls were responsive, and the character movement felt fast. It could potentially be a stealth game due to the player having to avoid the animals and using resources for distractions.

An improvement would be for the mice and cats to move around in a pattern. This could lead to the player being chased around more often. 

I rarely used the cheese at all because the character was fast enough to outrun the mice and cats. I could see how useful it could be when I did use it, and did note that the cheese would eventually vanish after it was interacted with enough times by the mice. 

An improvement to the cheese would be to give it other uses outside of just distractions. For example, the cheese could hold a button down in order to keep the exit open. If there were any mice nearby, they would eventually eat the cheese and the button would be raised back up again. This would force the player to move quickly before the cheese is eaten and the exit closes.

Overall, I like the core idea and the premise that was used with it. 

Thank you very much for your feedback, it is extremely welcomed :) I mentioned in another reply that I have a list of things I ran out of time to implement, having the mice/cats patrolling was on the list that just didn't make the cut. I am now working on a post-jam release with those improvements as well as your suggestions for using the cheese outside of just distracting as I can see that it will definitely improve the gameplay loop and create more interesting puzzles as well :)