Thanks for the feedback. The control scheme I was going for was similar to Binding of Isaac. I wanted the player to have the ability to move and shoot at the same time so the bullet-hell mechanics wouldn't be too difficult. Only being able to shoot in the direction you are moving seemed like it would be a huge step up in the difficultly.
Yeah the ysort stuff was set properly but not sure why it was still wonky. Some of those nodes were late additions and didn't get as much time to polish as others. For the RPG-view not being top down, I will consider it but I don't have much artistic talent and its just a bit easier for me to manage top down views right now.