Great game… i am surprised you managed to do procedural generation in 3 hours I would like to know what you used.i liked reading the history but after a while it got boring
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I'll throw the tutorial up when I get back to my computer (and my internet history). It's all generated with OpenSimplexNoise, which has changed in Godot 4. All the history was just strings that I wrote in one long push.
Edit: https://www.redblobgames.com/maps/terrain-from-noise/
This and also some guidance from Candlelocks, who's game Aegea has similar map gen.
Yeah, it was exciting to make but the instant I playtested it I thought 'well this is a lot less fun than I hoped.'