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(1 edit)

Excellent idea, I love these turn-based choose-an-action fighters. I had a similar concept I was tinkering with for a quickdraw gunfight game a couple months ago, but I couldn't figure how how to make it this fun. It would be cool to see more feedback, to make it possible to predict the enemy and help inform where to attack/block.

Yeah, I think I will limit number of moves to used in battle, but making it balanced will require a lot of tests