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We had a demo during devolpment but by the time the game released it was very out of date. Should have made a new one yes, but too late now. Best I can suggest is watching a playthrough? This one is very thurough and has a cute girl playing: https://www.youtube.com/playlist?list=PLOWPXVuKNANy2FJuHVuhQ0_TAotxTbdAh  *skip to video 3 to skip the prologue and get better idea of actual game.

Cheers and thanks for being interested in my game, Faulty Apprentice! I'll be releasing the spin-off, Best Elf in May so its a great time to play. Feel free to hit me up on discord if you have any more questions: https://discord.gg/AGLstudioArt

-Din

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I think you maybe misunderstood why I would want a Demo.

There are two main reasons for demo's.

A- To see if you enjoy the gameplay/concept/etc

B- To test if the game actually runs on your system smoothly/at all.

The game looks amazing to me and I am pretty damn sure I want to play it.

My issue is the later, for most games it's the later. Honestly I often feel like game dev's have forgot about this concept.. 

Maybe you could offer the Mac version on steam? 

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Steam's mac policy makes it unrealistic for a small dev like me to put a mac version on steam. If you have paypal and FA doesn't run, I can refund you personaly. email me at AGLstudioArt@gmail.com

Huh, does it cost more to offer a Mac ver through steam? I have noticed a fair amount of indie games that have Mac ver's here don't have them on their Steam page.

Do you happen to have a a min Sys Req's for Mac? My processor is comparable to whats listed on the steam page for windows and i've got 12G of ram. But my GPU is a paired type (Geforce 320M). So driver support regarding some lighting/shading effects with open GL often comes up as an issue.

I am artist/writer, so can't speak on such technical terms. I kmow it runs a bit heavy though. Some players in our discord could probably help more. They are pretty savy. https://disocrd.gg/AGLstudioArt