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Hello! I was one of the streamers who took part in Feedback Quest, and I'm here to leave some comments I had while playing.

To start, I love how colourful the game is. Everything is bright and pops out well, making it almost impossible to get lost. I also love how both enemies and the player are affected by a knockback when the player attacks an enemy.  I don't usually see games do this.

I do feel the attack range is very small, though, given the size of the character. This is both in its horizontal distance from the PC, and the vertical area above and below the fist. I had many occasions where I would jump and attack an enemy and would see the fist clip or even outright hit the enemy only for it to not actually count as a hit. I also think there should be some invincibility frames after getting hurt. While this isn't as much of a problem with enemies, if you accidentally get caught in a burner fire you can die really fast. Finally in terms of my own comments, I'd like to see customizable controls. The default controls feel a little wonky to me.

I also want to note a bug I observed. If I died after collecting some coins, I would lose them upon respawn. This even happened if I saved. This wouldn't be a problem if the coins all returned, but most of the time they didn't and I would just lose the coins permanently.

(+1)

hythrain, thanks for your comments!

You're right the attack range is small and I have already fixed in the latest release. I also included a rewarding life every 2 or 3 enemies defeated, this simplify the initial difficult for new players.

Yes there's a invincibility time after getting hurt but after reading your feedback and seeing you playing my game I can see is very small and needs to be adjusted.

Regarding the customizable controls I will schedule this feature for futures release in the next months, this game has multiple options of input: the joystick, the touchscreen on mobile and the keyboard that you already use to test it... I need to search examples to make a good menu to give the possibility of customisation for all the platforms... But is an excellent idea, thanks.


Least but not last the losing of money when you die is intentional not a bug, the animation need to be more explicit I think... maybe I'm too punitive to make loosing the coins permanently. When I was developing this aspect I was worried that my game was too easy and I want to introduce the coins system to proceed... Now after your comments and also from other people I see the difficult trough the eyes of a new player and this help me very much!

Honestly, if the lost coins returned to the world after death,  I wouldn't have an issue with losing your coins. It's just that you can't get them again, and THAT'S what feels like a bug.

(+1)

I will revise this aspect based on your feedbacks, thanks again