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Hello! I was one of the streamers who took part in Feedback Quest, and I'm here to leave some comments I had while playing. You actually were at my stream while I was playing it, so you know some of my thoughts. I'll instead express ones I didn't give at the time or I feel I should expand upon.

This game was generally fun and challenging. I like it for the challenge (except those damn missile launchers, ahhhhh). I do feel the game would benefit from a closer view to the characters. You explained the reason for why it was out so far. I would like to recommend finding someone to work with who can help with sprites that are animated, since this was what you expressed as the problem. The terrain sprites and the UI are fine. You also know my opinion regarding default keybinds, though this is more something you'll need to figure out.

One suggestion I'd like to make is to either change the keybind for repel OR to make the player do an auto-repel after getting off the top of a rope. The reason I suggest doing one of these is that the key to repel is ALSO the key to go down a rope. It can be frustrating to try and get a repel off once you get off the rope, only to have hit it too early and instead go back down the rope. It can also be frustrating to try and go down a rope, only to repel instead. Changing the keybind fixes both issues, though it adds a new keybind. An auto-repel would make it that you don't need to worry when you're getting off the rope, and a change to default to going down a rope when within a certain number of pixels would correct the other half.

I said it in the stream and I'll say it again, thanks a lot for playing! And for the awesome feedback!