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jos_an_bu

22
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2
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19
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A member registered Feb 19, 2017

Recent community posts

That could work, I'll give it a shoot. I hope I get to see you play! I hope you upload the stream to YouTube like you did for day one! 

That is a great suggestion! I'll give it a try, my only worry is that the game would behave differently when played with controller, sonce now you would be able to fire while walking backwards with mouse and keyboard but not with controller, plus I would need to figure out run.. I don't want the player to be able to run backwards so I need to test how that feels. And yes controller have the right stick wich could be use as the mouse but I don't think is going to feel as good as it currently feels (with controller I mean). Still a lot to think and try.

Thanks a lot for playing the game and for the great feedback! I hope you still had a good time playing it!

Yeah, I have a thing for secrets, I constantly need to stop myself from wasting days in making secret stuff no one will ever find 馃槄

Thank you!

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Thank you! I'll spoil you eventually where is the dog, it doesn't do much, but it does welcome you when you die! Thanks for playing again! Was trying to catch your stream but clearly I missed it.

Edit: Just watched the VOD! You are getting good. 

I think I need to make secrets a little less secret, I always feel they are too easy to spot but I forget players are usually just trying to survive. If you play it some time again, look for secrets, in the walls, in the floors, on the edges of the map. Sometimes stone breaks if you land to hard...

Thank you again for your time but yeah seeing your vod I think there might be some bug with the ui, it should be bigger, I guess I'll need to do some digging. As far as keybinds they can be rebinded but I still need to find a better default layout.

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Hello! Thanks for the review, I found your vod. There was definitely something wrong with the resolution, it is small but not that small, specially the ui. What resolution is your monitor? Probably more than 1920x1080. I don't have access to a large monitor but it's something I knew might happen.

Controls is another thing I'm fighting about, I been trying to figure out the right keyboard layout but preferences vary wildly. With Xbox 360 controller it plays much better.

Thanks again for the feedback and please do tell me your monitor resolution so I can start addressing the issue.

I said it in the stream and I'll say it again, thanks a lot for playing! And for the awesome feedback!

thank you!

I can't run it on this pc, c++ runtime issue. I'll try later from my other pc.

Thanl you, I will, I'm finishing setting up the steam account, BTW the spells are equipped with ">start" not the "<back", I don't even know the buttons names! LOL

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Lots to think about! thanks for the feedback. BTW I already downloaded your game, I can't try it now but I will!, I was actually just watching one of your youtube devlogs, it looks interesting and I really like the crab theme!

Will do!

oh and also, i did a silly mistake and because I wanted to improve a few things for the jam, I uploaded a version with the key-bindings tips off, there were supposed to be key-tips in the tutorial area witch should have helped with the "J incident" :)

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"In that case, however, there might be another problem - a player has to regularly break the game flow to get into the menu and select another ability. I personally find the idea of switching from one ability to another very compelling if there's a fun way to do it on the fly during combat."

Yes, this. I was thinking about your feedback and an idea occurred to me, maybe I can increase the slots for abilities/spells so that player can quick change them without going into the menu.  So you`ll have your two spells equipped and say a secondary quick slot on each spell that you can quickly switch to, this way there would be potentially 4 spells you can access.

I want the player to use as many spells as possible, this way I can do some awesome ones (I don't know if you used hyperspeed for example) without fear of them breaking the game, since they have a limited uses. BTW spells don't have cool-downs, unless the spell is actively running (i.e. the ones that have an effect on player for a certain amount of time) as soon as the animation is finished you can cast them again immediately, uses, mana and life are the limiting factors.

I'm also improving the tutorial area to show players can: 

a- Jump in mid air, no need to be on the ground

b-chain dashes and jumps to reach very far away platforms (ie dash, jump, dash, jump, dash, jump, dash, dash)

Thank you! yes, I made a silly mistake with the version I uploaded and key-bindings tips were off/not shown.

As I answer below : "New version is already up, with the key/button bindings up, spells are the best part of the game! they do need to be equipped, with Xbox 360 controller you open the menu with the "<back" button, just FYI in, case you have time to give it another try and don't want to download again."

Thanks for giving it  a try and your feedback, I'll be able to play yours and others in a couple of hours!

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Oh god! I did some last minute changes when I uploaded the version for the jam and the key/controller-binding tips were turned off!

New version is already up, with the key/button bindings up, spells are the best part of the game! they do need to be equipped, with Xbox 360 controller you open the menu with the "<back" button, just FYI in case you have time to give it another try and don't want to download again.

Thanks for trying the game! and sorry, It's been a crazy week!

Bests!

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Awesome feedback! Thanks for your time!

- Keyboard layout has been worrying me lately, I have doubts about the W becouse it's use to climb, but I'll keep testing. 

-Repetitiveness is the first thing I will focus on, I plan on doing more level variants specially for the first 3 levels and I've been thinking about adding new spells and adding more spells to the initial chests pool to make it more engaging.

-Turrets targeting needs work, I'm thinking about adding a little indicator where the missile will land, and test that.

-Casting spell limitations is a tricky one, I been constantly trying to push players to use them, but they keep hoarding them, however, limitless quantities forced me to made them less powerful, which in turn made spells less fun to use. There are also many secrets in the game (did you find any?) and behind them there are many chests with spells. I don't want to get rid of those secrets (for a better balance) but maybe I should increase the amount of spells the player finds in the first levels to avoid making them fell they must save them.

 Again thanks a lot for your time and thoughts! I need a better "first half hour" experience, that is key and with your feedback the game will be better!