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Cool stuff, can't wait to see where it goes! Some things that I found:

  • Sometimes the dog enemies will just run at the player and not attack, just constantly in the running animation towards the player.
  • With animations, if a different direction is inputted during the animation, the player will move in that direction, but not face that direction. This is true for any of the animations except for jumping, but can be triggered if jumping while taking damage and the damage animation starts. If triggering this while standing still, the player will move in that direction in idle animation.
  • I could not reliably replicate this, but sometimes when taking damage, the player will clip into the ground from the waist down before clipping back out of the ground after a few frames. Movement is still possible when this happens.
  • Damage can be completely negated by jumping at the right time. Seems to be a few frames after the damage is inflicted. If done incorrectly, the player will still take damage like normal.
  • The "G" key changes the camera to be more active.
  • When quitting from the pause menu, the player will go from whatever position they were in when paused to mid jump.
  • The orange spell bar will not deplete, no matter what I do to try and make it go down.
  • A white-blue silhouette will appear on the player's model when the lighting gets too dark. The model also looks like his pants are ripping when running.

All I could find after a little bit, I'll let you know when/if I find anything else!

Thanks for your help! Some of those I'm close to fixing already, but a couple I haven't had before. Time to update the bug list, but hey, this is why we test lol.