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KindSpark

46
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A member registered Aug 11, 2018 · View creator page →

Creator of

Recent community posts

Thanks for your help! Some of those I'm close to fixing already, but a couple I haven't had before. Time to update the bug list, but hey, this is why we test lol.

Thanks for playing. I kinda feel bad we didn't have time to put our tutorial into the game, it was Shift to attack and Wall Jumping is W while clinging to the wall.

Look gorgeous! The art style is fantastic! Gameplay was not my personal taste, but it was still a good experience!

Here it is: 

The art style was really interesting!

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Bro literally making a video with the game in it AS WE SPEAK. So trust me you are not alone. Edit: say hi to the people.

This was a ton of fun! I'm glad it came up when I was playing Itch-roulette lol

Great game! A good reminder that I wish I had a partner for some of these games. Loved the music it definitely didn't get old. Love the characters too. They've got a lot of charm in such small packages.

I'll pass the compliments on to our character designer, I'm sure she'll be gitty lol.

Definitely! I experimented with having a task system UI that you could look at to see who's back on the ship and what to do next, but we ran out of time to be able to implement it fully, so I scrapped it. I really hated scrapping that, and all the additional hiding spots for 2D.  Really happy to hear you enjoyed it!

Thank you so much!

Yeah, there's some weird stuff but it seems to happen to some people and not others so, apologies for that. I'm glad you enjoyed it!

Thanks? I'm gonna take that as a compliment lol

This is neat looking game, the art and music are really catchy. But I'm not quite sure it fits the time all that well. All the allies you have are optional and you can really get to the boss without even attacking anyone, making combat kinda pointless?

I'm not normally a fan of puzzle games but this blew me away lol. In such a short amount of time you created a really well thought out, difficult game, with awesome music, nice visuals, and that fits the theme perfectly. Good job y'all!

Loved the intro and style! The first set of wolves obliterated me...but I probably should've seen that coming with the bones scattered around 

Your graphics and gameplay definitely hit my nostalgia bone. 

I appreciate it, and you know Unity made it a lot easier than I thought it was going to be.

Thanks!

This is definitely an interesting concept. I definitely love the vibe. It's like snake meets geometry wars.

So, I'm not quite sure how this relates to the theme. It is fun, and I'm sure towers placed together become stronger. However, I never needed more than one tower to beat the game. Considering you coded and did all your art on your own, you still did an amazing job! 

The most creative idea I've seen so far. Way go blend to classics together and make it incredibly fun in the processes!

Cool game! I feel like I'd have a lot of fun playing this if I had someone else to play it with! It could use a background track, but other than that the puzzles are super fun and interesting.

Awesome game! I had a ton of fun playing it. I definitely died the first time through trying to spam the attack button.

Thanks for rating. Yeah we spent the better part of 2 days just trying to fix it so, oof on that I guess.

It was a good start to an idea, though I couldn't really damage the cube after we destroyed the first one, I can still see myself having a ton of fun with it!

Yo, a friend and I made this 2.5D adventure game! 

https://itch.io/jam/brackeys-5/rate/925569#post-2654554

Dude your game is really fun! Super interesting idea. I'd love to have played some more levels of it lol.

Thanks and I did!

I think you're missing the point? Giving people feedback because you like what they're doing or because you earnestly want them to improve is different than purposefully withholding feedback until you're given some. To me, sharing feedback with someone willfully isn't the same as using it as a commodity.

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I'll try to hit everyone on this topic list if y'all rate and comment on my game. https://rainbowshades.itch.io/ufo

I'll be honest I really don't like the idea of doing "rate for rate". It has the same vibe as "sub for sub" and I feel like that takes the fun out of what we're trying to do. The problem is that I know I don't have a choice. The only way any of you will play my game is if I play yours and I really want some honest feedback. It just seems toxic.

I'm sorry, is there anything I can clear up?

lol thanks. Yeah I was originally planning to add one, but I ran out of time.

The art is pretty top, and I love the concept. And *chef kiss* this music. I will say it would have been nice to have some more agency in what I was doing. Maybe a crouch or roll, the ability to reload on my own, or switch weapon, etc.

I'm not a massive shooter fan, but I had a lot of fun!

Looks amazing! Love the sound design too! Felt a geniune bit of alarm when "Enemies. Can't. Die. Run" popped up hah.

Super interesting take on a dating Sim! I kinda wish there was a timer to tell me how long I had to make a decision at first, but I adjusted eventually (so it really wasn't an issue). The art is awesome and music matches the setting super well. Awesome game!