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I enjoyed the demo. Lots of fun quests and places to explore. I liked that many of the monsters were owls, since they are not your average RPG monster. I guess the ultimate goal of the game will be to find and eradicate the source of the monsters? 

Had a harder time staying alive at the beginning because I did not realize the person in the closed off area was a shop I could buy herbs and improved gear from.  Adding a shop sign and maybe signs for the heal/save locations could help. Finally, -ca-ching!- sound effect for the store after purchases would make them more satisfying.