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I really like the the effort, which is put into the main menu, looks very appealing to me.

The background music is also well chosen. 

To the gameplay:

I like the idea of increasing movement at some point, but it looks like there is some more tweeking needed. When the movement starts increasing the ghosts start "jump-moving" in the direction they are moving, which feels a little bit buggy.

Another point is that i cannot eat the ghosts when they are in fleeing mode, i just clip through them.

Some ideas if you would continue working on the game:

- When the ghosts change their behavior from fleeing back to their normal routine, it would make sense to add some blinking, indicating that they will soon switch back to their normal behavior.

- When the player dies, the ghosts should spawn back to their "home"-point. I had the issue that the ghosts instantly killed me the second time because they were moving to the spawn-point of the player, which can be frustrating pretty fast.

- Some sound effects would be nice, for example when eating a ghost/collecting the big pallets, dying and respawning


Other than that its a cool little game. Well done!

thank you for this great comment and your personal assessment of the game, my friend. I always strive to create a great environment for the player, since you noticed some problems, I would like to comment on them :
- The ghosts currently only have 3 behaviors, I will add the blinking, that is a good idea

- I will add sounds to the game

- Ghosts will also be reset in the next revision

- fixing "Jump - Moving" on the next revision