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(+1)

I had a blast with this game ! Didn't go all 8 hours because I enjoyed giving every client a little story (melancholic musician staring at the morning fog, anxious mother who dropped her little one at the kindergarden for the first time, hyper middle-aged woman who can't stop talking about her startup project...) and I started being out of ideas. Went all the way to 5th hour though and it was a delight!


I'd suggest maybe add a few random events at the beginning of the hour (something makes noise and all tips are -$1 ; the weather is nice so all TN is reduced by 1 ; something broke and you have to pay $1D6...) for replayability, and maybe additional consequences depending on which tea the client prefers and which one they get (like you did with Herbal/Black) but that's just for additional spice.


That game is cozy, nice, cute, and really fun!

(+1)

Thank you so much for the feedback and suggestions!

Honestly, I love the idea of the event cards! I talked with my partner, and we now have ideas for Weather cards (drawn at the beginning of the game, and again at the top of the 5th hour) that will affect the game throughout, and Event cards (drawn at the top of every hour) that affect the game for the hour it's drawn on. They'll be optional, and I'm going to run them through the next playtest to see how they work with the balance of the game.