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really nice game, i liked it. I'm curious about the map, what procedural generation algorithm did you used to make it like that

Hello, and thx for the nice comment !

Here is my procedural logic, step by step :

1) fill space with solid sprites (16x16)

2) generate squares (dozen) of different areas randomly placed

3) remove solid sprites in contact with squares to generate "rooms"

4) the rooms are large enough to overlap and create gaps between them (solide obstacles)

5) add graphics (solids = walls / empty = floor)

6) profit

Have a nice play !