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fabiloco

23
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1
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10
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A member registered Jul 18, 2021 · View creator page →

Creator of

Recent community posts

I think the avarage playthrough time in my game is only 15 minutes, could be fun to see someone speedrunning it :D

here is the link: https://fabiloco.itch.io/aberrant

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Loved the sounds, very juicy.  I also loved the art style. Good game!

I really liked the shaders, you used it in a very clever way. I also liked the final, really comforting. Nice game!

Thank you very much for playing and the feedback! I'm glad you appreciate the effort put into modeling.

Thanks! When i was prototyping that part it was even more dificult because the station was rotating and you had to rotate your ship too at the same speed to land in to the station. I took some inspiration from a scene of the Interestelar movie. I got some friends to play it and realize it was very hard to know what to do so i leave it as it is.

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Thank youu! i put a lot of effort 

Thank you soo much!

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Thank you very much for the gameplay! it was fun and the other games were very good. I made some changes to fix the bugs you found. I got some inspiration by Dead Space for the atmosphere.

thanks!

thanks for the gameplay!

cool concept, i love procedural-generated games

fun game, the music is awesome

cool game, it gets addictive 🤣

a fun little game, i liked it. it gets complicated when you have digged a lot a graves xD

really good concept and art style, the atmosphere is also well put

i loved the art style and the atmosphere, so great

these are awesome, thank you some much

loved it. The graphics and the atmosphere looks so cool

very nice concept, i liked it. it would be cool if you could interact with the environment, like to throw vases or to meow humans

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Well, here it is TankOnTank, my first game jam submission and my very first multiplayer game. I would really appreciate some feedback on it. If you want to play it, https://fabiloco.itch.io/tankontank.  I recommend playing it with a buddy in Discord, it is very funny that way.

really nice game, i liked it. I'm curious about the map, what procedural generation algorithm did you used to make it like that

awesome game, i love it