Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I actually have Doom3 like surfaces in the game (at least a very basic variant of it - I wanted to make whole minigames with it- but in the end it only got used for the screen on the E4 boss ..  btw do you plan on a full playthrough? I'm starting to wonder if I actually included episode 3 onward - everyone seems reluctant to go beyond 2 🤔)

HL is strange like that.. as I recall they bought both the Q1 and Q2 engine then mushed the source codes together
and replaced an excellent OpenGL renderer with some DirectX bullshit (cuz' they were still microsoft at heart I guess 🫠)

(5 edits) (+2)

Hmm, i missed doom3 like surfaces, even now i try and found no one, E4 it's hell-cloning green things?

Upd: Or You meant screen above exit?


As I answered to another post I already finished now, but feels slightly bug-blind and tired to continue.

I decide to finish game early and search for secrets and more bugs tomorrow because I feel like only first (well-known level) tested enough and it's been easy after full walk-through.


HL: Hmm i don't know it. I remember what I playing HL1 on my old potato PC with OpenGL only, because DX crashed every time when I try it.

(+2)

that's alright - I'm glad it can be played through - as soon as FreeHawk completes it too things are ready for release

yes, it's just that little screen above them:

nothing special about it - it's just that it was not done through animated texture
but sprites flattened to a plane (quite a feature creep - but maybe I can use the tech for future games who knows)

HL: that's odd .. I don't remember it having a opengl render at all (only  directx  and software)
but I probably just remember wrong 🤔