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Abnessor aka Findoff

301
Posts
83
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A member registered Nov 08, 2018 · View creator page →

Creator of

Recent community posts

Super! I thought about extended snake mechanics myself, but You implement it so awesome and original way!

P.S.: exit to menu function missing for me... (Or I just can't find)

How to open doors? (to funicular and building at base) E,F keys and shooting don't working...

No problem. Eh, I done it... I restart all 3 taskbar rows of chrome tabs. Now chrome eats 17+GB ram lower... :P

Problem gone.

Version 126.0.6478.57 (Official Build) (64-bit)

Also: be cool to see template idea expansion as full game...

(1 edit)

I love concept. Hope You continue development!

Want more sprawling bases with more items/missions to motivate it's exploration...

And may be to add need NPC HP bar...

(3 edits)

Also I checked source code with this error, and found this error throws from code handling controller.

I already encountered some problems with chrome and my controller(some games on itch.io think as controller have non-zero axis even if it turned off), but it's first time when game don't run. And I have no idea why chrome beta works.

Yes, it's have same problem.

I think it's problem with specified chrome version.

It's working fine onto another PC with minor version difference. And also work one same PC with betas.

I checked with chrome beta and latest FF, it's working.

It's strange, but problem only with default chrome. (Even in incognito)

W10, Chrome 125.0.6422.77 (Official Build) (64-bit)

Hmm, I write about already builded web version.

I don't tried to build myself. Only run this page and tries already builded version from zip on local web server.

Honestly I'am no so GMS dev(even don't have 1.4 version, only actual free), and mostly wanted to see Your work for inspiration and entertaiment.

Game don't run with errors:

GMS1TurdTemplate.js?XFTAC=532995280:272

Uncaught TypeError: Cannot read properties of undefined (reading '_qg')

(1 edit)

Cooombo! Three(fixed: more than three) so cool idle games in a row! Need more!

Thank You. And sorry, I don't know how I miss it when reading description.

Just awesome! Thanks You, my wife and me can recognize a lot of local birds!

Cool game!

But I get game state/anim hangs when clicking fast to surface...

Just wonderful! Thanks You! I want more!

But text can be bit fast for non-native reader. I can't read final note to end first time.

Cool game! But previous version crashes at some late level.

And current web(don't checked dl for now) version have invisible walls and possible non working doors...

Cool but need option to disable levelup effect completely... It's totally kill performance at web version.

https://papercookies.itch.io/no-players-online-classic

I tried disable chrome://flags/#enable-windows-gaming-input-data-fetcher with chrome beta, and yes, error gone...

Unfortunately, same error.  (Private mode don't help)Thank You for trying...

Sadly, I can't check it out now because it's more like uninstall driver than unplug already unplugged gamepad.

Looks broken with errors at console.

W10, Chrome.

* lethal_rl-e7097972a91ff0a0.js:1 Uncaught (in promise) Error: Using exceptions for control flow, don't mind me. This isn't actually an error!

* panicked at /Users/rich/.cargo/registry/src/index.crates.io-6f17d22bba15001f/gilrs-0.10.4/src/gamepad.rs:458:45:

called `Option::unwrap()` on a `None` value

(1 edit)

It's as the intended... But I also baited at first and go into browser console to read more details...

Sometimes when hide in locker I am stack because E key reads nearest body info instead of exiting locker...

SRV comments · Replied to Sown in SRV comments

Hmm, now after some resets it's give just a black screen. If press R again it's show map for a bit and black screen again.

I attach error, but not sure it's related because don't repeat by pressing R.


In latest chrome pressing R gives error.

Cool style!

Downloadable version won't run, looks like You forget to upload .pck file... As I know attached files just a godot engine without embedded game data...

(1 edit)

Cool! I'l be following Your progress.

Main concept making my maze looking infinity it's generating as on surface of torus eg wrap left-right/up-down.

I make some research about post generating "worm" from cut-ended tiles, but make no real prototype.

My main idea it's making something like chess - "dark fields" generated as worm-tex-gen v2 with seed by position and "white fields" generated as prolonged ends from seeded fields.

I think it's give cool effect but I steel not implement it.

I call it worm because it's can be run on pre-existing field and flood while map organically. Also I tries to make liven maze, where walls have some stages and can grow naturally reacting to Your invention.

Sorry if my English too hard to understand...

Thank You!

Page background generated with my pen.

In-game textures and levels also whole generated. Most textures just a Red,Green,Blue,invR,invG,invB,Opaque-border-to-show-transparent with or without rects and color marks over it. (couple of FORs iterating over colors and options to fill html5 canvas)

Terrain is a Perlin noise and all other just my own reinvented(But no so different from well known) algorithms...

Yes, now it's working. Cool implementation.

But once I am noticed deadlock by top layer, it's have one top tile and 3 same under. (Sorry I forgot to take screenshot)

Start button fully invisible(cut off) with window sizes. My example fullHD(1920x1080) browser have bookmarks toolbar and tall 3 row taskbar...

May be I too dumb, but I can't sprint to door controlled by green button because first green button controlled door auto-closed after me walked-through... And invisible walls preventing me from hop down...

And a bit of grumbling: Why? Why so many devs so love invisible walls. I can't understand it when I was a child, and can't after countless hours spent to make maps for CS, HL2, and own projects...

(1 edit)

Hmm, it's really so close to 2048... I just want to click random game for 5min, about a hour ago...

You can just press release game many times and win... Button just looks disabled.

My character shoot non-stop from start...

I think it's caused by joystick(disabled now, but installed in system) it's more my personal problem, but I haven't encountered this behavior in other than Your games for 2-3 years. And this cause me to report it to You...

Web(W10-Chrome). But as I can remember I tried to download some Your previous games and get same problem.

(1 edit)

Web version looks broken. At first run I get undefined/undefined bullets, and any reloads give black screen and a lot of console errors... (W10/Chrome)

I missing how to unlock assembler. (Checked any tabs, and unlock everything else)

(1 edit)
  1. tail pew pew

    1. two homing missiles targets same enemy
    2. tutorial on restart

    1. add pause
    2. target diff. enemies or ripple-fire-mode for missiles. 
    3. more localized enemy spawn sources
    4. speed boost ability/food-bonus?

A long time ago I make game like this but with more food variations. It's better exp. if any new objects (especially enemies or hurting) spawns at some dist. from head account move direction.