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Abnessor aka Findoff

333
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A member registered Nov 08, 2018 · View creator page →

Creator of

Recent community posts

Sorry for posting here. But you hide Cosmic Forge and I even can't read your answer to my comment.

I don't know why you hide your game, but I want say some word about it.

And also my comment about frustration can be seen too rough or something. (And me be committed to your decision to hide game. I am non native English and some times forgetting english communication style)

But despite to my critics about buildings, I like idea, and enjoyed your game some time. And hope you to continue development!

Also your game appeared to incrementaldb today, and some peoples also like your game and regrets about his hiding.

Weeee! Legs really all-terrain!

But position maybe better calc as fixed to world and move to closest to pivot viable point when too far from last and interpolate. It's classic for non physical legs.

Cool, feels like old school flash games! You hit my nostalgia...

# Feedback(web version, w10, latest chrome) to update 2025-01-09:

* First - I like update, and game cooler than before! And I already await for new chapter!

## Gameplay:

* When I waked up after first exploring base, repair generator replaced with repair upper floor. It's strange. (With gen description)

* (And next) water gen appears on the first base. (I attach many screenshot bellow)

* And when I installed water gen on first base, install gen into rover also available. (I even don't reveal this action before)

* And water.gen and gen installed on first base... No new action about water, but action about removing power cell(as intended?) and power bar.

* And power bar rains fast. (But popup shows 0/s and it's lasts forever...) (And I come to Laurion with only 164/400)

* And on base after I export/import save, water/food baes disappeared and even don't restored when I salvage food/water.

* And save HARD RESETS after reloading game.

## Interface and tech:

* More time - slower game. (Even visually slow popup movement. up-to 15FPS?) But it's resets if reload page.

* I manually saved before reload(Almost instanly after wakeup) and even with this, I rolled-back (to auto-save?) to some seconds before wakeup...

* It's shaked some actions order.

* Save export don't work, because text just don't available outside game. (Even if exit fullscreen before copy)

* New-action-bages - better blink once or even don't blink than blink constanly... (May be bug?)

* Better don't mix action-progress/refill with new action flag. (May be a small mark or colored part?)

* And I already wrote about categories earlier.

* If I remember right, gui was enlarged in comparison to first version, and it's feels too big for me. (Particullary annoying with slowing game by slow scrolling too big list...)

* Some times log don't auto-scroll to end. (Maybe by slow FPS and race condition with new records)

https://imgur.com/a/zCVnu8Y





Vehicle export don't work. (copy works only in game, but clipboard content untouched in windows with latest chrome)

Two shots for spider, and one to kill FPS (=

I'll watch for new updates!

(3 edits)

What are glow for? I collected 17 (all what found except circle in map corner) And even found inventory, but no purpose...

Aaaand, I want spider legs too...


Cool, but need water refill/farm tool...

Huh it's been three years ago, and hard to remember...


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You can switch dimension by crossing corner or something like that...

(1 edit)

I was not impressed(by bugs and scarce block variety) at first, but now I played again and again 6 or 7 times for last week...

It's good game!

May be add new actions counter? I thought it's simplest solution. May be isn't so elegant, but useful.  (Especially in games where old actions don't disappear but still moved to archive part)

You can hl new actions just with flag and hover to clear it. Like factorio new recipes.. For me it's far more comfortable than any animations and easily to do.

Absolutely love it!

Be cool if actions been sorted by group like food/water/air refill, deconstruction, movement...

(4 edits)

First I don't finished yet, but game looks cool!

Some rumbles about title: For me 401 Access Denied obviously related to HTTP and sounds wrong. Access denied it more about restriction as fact and more related to 403, but 401 more related to authorization request instead of unconditional restriction. And this combination make it feels wrong to me... But if you intent to attract more attention by this wrongness, it's work, at least with me (=

And sorry for teaching how to name your own game especially from someone with my level of English, but I can't keep silent (=

Cool! But bug with picked up creature ruin mid-game a bit.

Hmm, that's work. But feel really strange. Especially by no other info in menu. (At first play I open menu, but only at end of trying to open the door, and sawed no new info just exit game)

And honestly two keys one from it obvious won't see as tutorial.

Any way thank you! I haven't played this game yet, but like your other games, and think it's be cool too!

Bug: when I died after picking up fairy ability, fairy lost power and item also disappeared...

I just can't open first door. Shoot, RMB, E, F, Space nothing works. Chrome web.

Cool!

Hound my favorite unit! Update make game way more cooler!

(2 edits)

Rotation speed toooooo slooooow. Or may be I miss some key to accelerate it.

Upd: after refreshing page mouse activates in game and now it's playable.

Cool! You really feel as necromancer commander over stupid skeletons.

I have a big army... Mmm, where is it? It's stuck in f... woods!

I find no way to unlock another cities. Or spells besides fireball. But conquest first two and upgrade mana to 200.

Also price info must have...

Cool. Even when being IRL sysadmin... But need more components...

And try to play Tunnet if You don't played already.

You correct, but i wrote about overall consistency.

With other puzzles You can move shield, and shielded areas also work, you just can't alter it's state.

And with this puzzle, You alter state, top-layer locked properly, but game don't count it's correct before you open shield at right...

I found it's not a bug, but IMHO it's inconsistent behavior. With other fields shields give no effect to content.

It's bug or I don't understand something? 5*5=25, and transparent shield shows no other fields.... 

It's terrible awesome!

No, it's just a temporary step to great synergy power...


It's my best... And 5e5-6e5 in one ring by automatic cycling

Super! I thought about extended snake mechanics myself, but You implement it so awesome and original way!

P.S.: exit to menu function missing for me... (Or I just can't find)

How to open doors? (to funicular and building at base) E,F keys and shooting don't working...

No problem. Eh, I done it... I restart all 3 taskbar rows of chrome tabs. Now chrome eats 17+GB ram lower... :P

Problem gone.

Version 126.0.6478.57 (Official Build) (64-bit)

Also: be cool to see template idea expansion as full game...

(1 edit)

I love concept. Hope You continue development!

Want more sprawling bases with more items/missions to motivate it's exploration...

And may be to add need NPC HP bar...

(3 edits)

Also I checked source code with this error, and found this error throws from code handling controller.

I already encountered some problems with chrome and my controller(some games on itch.io think as controller have non-zero axis even if it turned off), but it's first time when game don't run. And I have no idea why chrome beta works.

Yes, it's have same problem.

I think it's problem with specified chrome version.

It's working fine onto another PC with minor version difference. And also work one same PC with betas.

I checked with chrome beta and latest FF, it's working.

It's strange, but problem only with default chrome. (Even in incognito)

W10, Chrome 125.0.6422.77 (Official Build) (64-bit)

Hmm, I write about already builded web version.

I don't tried to build myself. Only run this page and tries already builded version from zip on local web server.

Honestly I'am no so GMS dev(even don't have 1.4 version, only actual free), and mostly wanted to see Your work for inspiration and entertaiment.