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(+1)

Hi! Thanks for the review and feedback! A few comments of our own, if you'd like

1. The Houses for the school, as is all of Chapter 2, are entirely optional. They're more modeled however after American Boarding Schools, where students are assigned dorms. Kyle, our writer, attended a Boarding School and wanted to more fully embody that within the setting. As the students live on campus during school, we felt that dorm assignment and such should be carried forward as well. Boarding Schools often do this to keep different grades into a single unit so inter-grade cliches and bullying can be better mitigated and addressed. The students are, likewise, not expected to be "trapt" in the school. They're most certainly free to go out with assumed supervision and of course, the weekends are free for students like anywhere else. This is also fairly typical of American Boarding Schools.

2. The Shadow's Move in question assumes the players know the source material and like PbtA games in general, lets players and GMs adjudicate exactly how Moves and the narrative work for them at the table.

3. The Investigation Track are the pips next to the names on your Laundry List. It appears we missed a header for those, we'll make sure to add that in when we update the art. The pips are also supposed to be filled in, not blank. They're a Clock like any other in PbtA, where you tick down instead of up like most Clocks in Masks. We'll make the graphic easier to understand. Thanks!

4. Malus is a term in tabletop games that is the opposite of Bonus. So any penalties to a roll.