Hey there! I've pushed a new version (1.0.3) that should fix this.
The problem was due to how the game was initialised from a previous save. Tile’s values would be set as a String
instead of a Number
. Then in the end of the game, when the grid is full, the game would incorrectly compare String
values (from tiles restored from a previous save) with Number
values (from tiles created during the game after loading).