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Hey there! I've pushed a new version (1.0.3) that should fix this. 

The problem was due to how the game was initialised from a previous save. Tile’s values would be set as a String instead of a Number. Then in the end of the game, when the grid is full, the game would incorrectly compare String values (from tiles restored from a previous save) with Number values (from tiles created during the game after loading).