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Really good stuff. The foundation you've built here is very impressive, and I'm looking forward to seeing the finished product.

Feedback:

  • Some i-frames would be good; had an instance of a bat rushing into me while next to a collision block so it hit three times in quick succession.
  • Movement feels alright, though a little heavy; you can jump quite high but fall quite quickly, feels like it could be toned down a bit.
  • SELECT to change between aspects of the Menu (Map/Gear etc.) feels more intuitive imo, especially considering the map is navigable.

Bugs:

  • After dying my character respawned in a state where it would cycle through all its sprites (all weapon animations, some glitches) when idle or moving. I imagine something just changed the player actors animation speed up from 0 here.
  • The yellow arrow indicating which set of gear is equipped doesn't move if changing from Knight to Rogue but does work vice versa.
  • Equipping the potion after the gem onto the quick slot works as intended, but vice versa equips both on top of one another, sprites overlap.
  • Minor sprite glitches flash momentarily when opening the menu at times.
  • At one point I had the crossbow equipped before I'd received it and couldn't switch back to the knife with the button shortcut.
  • Enemies can dash off screen (not sure if intentional, happened with a slime).

Happy to elaborate on any point or show evidence if anything is unclear.

thanks so much for the feedback.! Very thorough. I plan on squashing bugs sometime later in the week so that’s great timing. I’ll be posting the new build with these fixes soon. As soon as these issues are fixed I’ll be adding in new areas, enemies and some mini bosses to fight. And another playable class!