Really good stuff. The foundation you've built here is very impressive, and I'm looking forward to seeing the finished product.
Feedback:
- Some i-frames would be good; had an instance of a bat rushing into me while next to a collision block so it hit three times in quick succession.
- Movement feels alright, though a little heavy; you can jump quite high but fall quite quickly, feels like it could be toned down a bit.
- SELECT to change between aspects of the Menu (Map/Gear etc.) feels more intuitive imo, especially considering the map is navigable.
Bugs:
- After dying my character respawned in a state where it would cycle through all its sprites (all weapon animations, some glitches) when idle or moving. I imagine something just changed the player actors animation speed up from 0 here.
- The yellow arrow indicating which set of gear is equipped doesn't move if changing from Knight to Rogue but does work vice versa.
- Equipping the potion after the gem onto the quick slot works as intended, but vice versa equips both on top of one another, sprites overlap.
- Minor sprite glitches flash momentarily when opening the menu at times.
- At one point I had the crossbow equipped before I'd received it and couldn't switch back to the knife with the button shortcut.
- Enemies can dash off screen (not sure if intentional, happened with a slime).
Happy to elaborate on any point or show evidence if anything is unclear.