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And even more experiments. With lighting this time.

The best way to make something look "good" is to simply make everything dark so it is harder to see anything bad. But I want to use the tilesets in brightly lit areas too so I can't really skimp on anything.

The story dungeon I'm working on will have a part where you restore the electricity in it, so I'm trying to strike a good ballance between "too dark" and "not dark enough".

The whole scene looks different once you add lights. The shadows in the door sprites, around the pipes or around the wall corners make the whole thing look much better in my opinion.