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i agree, i get the idea of the game getting too easy can be boring but for a game to be fun it either has to be advertised as "hard" to beat but "fun to enjoy" type like e.g dark souls. so yeah difficulty should be something happens due to attack and player needing buff not stun and effects. and also items are useless outside so skipping isn't an issue...but if we want items to be used outside for "extra fun" i will ALWAYS do same dungeons over and over.  had to put my ideas in reply cause last comment had 0 reply lol. 

Heya, sorry I didn't want to give you the impression I hadn't seen your comment. I read all comments, and all feedback is useful. I just didn't have anything useful to add. Especially things like difficulty are hard to act on without enough feedback, so please don't let my apparent silence deter you.