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This was definitely a fun, albeit short, game! There isn't much to criticize here! The multiple endings does give the game plenty of replayability, which aids in making this very short game much longer and enjoyable!

Playing this makes me wish there were more "Age of War" like games, or more simulation-like games with armies!... Moving on though, having sound effects or "attack sounds" for units when they swing their weapon or something would've been nice. Amongst other sound effects for abilities and whatnot. Not much to complain about for a free game tho :P

The bone spikes and turning dead enemies into skeletons are essential abilities for beating the game by the way!
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Thanks for covering it. The replayability is indeed supposed to be the main appeal. I based a lot of this on my experience with Age of War and it was fun to try out different strategies in that game. I thought a branching story could enchance it, so that in addition to different strategies, you could also see different endings.

And you may have a point about ability sounds, but the lack of "attack sounds" is intentional. Listening to a cacophony of a million slashes would not be a fun experience. And, in my opinion, in Age of War the attack sounds only distracted from the glorious soundtrack. I did add the essential ones thought - to let the player know when an enemy gets through and when a story event pops up.

Either way, I'm glad you enjoyed it. Also, I fixed one bug that caused the story events to progress when they are not supposed to. So you shouldn't experience them popping up so fast if you choose to replay it.

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No problem! And I understand, it definitely allows one to appreciate the music more! However, I do like the hear the sounds of fighting!... Or perhaps that is just my nostalgia for Age of War kicking in? Anywho, I'll definitely play it more in my leisure time to get the other endings!