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(1 edit)

Looks like  a fun game!
Got a fun little bug though with the jump. I guess this happens since I have a 144hz monitor and chrome/firefox automatically vsyncs to that: https://imgur.com/a/oFhxJru

(+1)

Yup it also happens on low FPS machines too.  Looks like my math for collision and smoothing assume 60 FPS.

(+1)

Yes it was hard coded to 1/60 instead of deltaTime just in the run + jump mechanic.  I reproduced your results on desktop @144hz.  Thanks for pointing this out.  It is appreciated.  I think I fixed it now, but since I started the Jam late there are probably more bugs.