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thanks ^^ and any specific suggestions for improvement?

for me it's mostly just really easy to accidentally select a choice while skipping through text after reverting cause I either made a choice I didn't want to or want to do differently than an option I wanted to explore, and there's not really a nice medium skipping pace, holding down the space bar is really fast for example, I would love a rollback ability but I don't know if that requires an entirely different engine or something and might be too much to ask, obviously this is all just suggestion, I love the game and will play regardless

ahhh rollback feature is for sure possible. At some point I'll probably figure out how to get it done in the next VN since that one's got a bunch of experimental stuff going on and then I'll pull the code over to this one after it's stable. That, and being able to save anywhere are two of the bigger feature requests for these VN's which makes sense

oh that's awesome, and yeah I checked out a little and so far like the next one too, I didn't get too far into either just really liked what I saw, are there places where you cannot save? I thought you could just open the menu and save anywhere

Oh you can save anywhere. When you play, every now and then a little notification should pop up that you hit a "checkpoint" and when you save and load, it'll load back to the most recent checkpoint. Not ideal I know, but the checkpoints happen pretty often so it works for now. When I say a save anywhere feature is in the works, I mean a true save anywhere system without these checkpoints and where the game will load in right to the exact line you saved at.

ah I see what you mean, yeah that would be cool, sorry I was tired and didn't get it, yeah that and rollback would be killer, like renpy visual novels