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It really does! It's kinda tricky to figure out what 'base' the engines (knowledge and visual-wise) have at a glance.

I don't think what I plan to do is super complex - just an image above my text with the text starting in the same area (where some Html/css would probably come in handy I imagine). I don't want to do the VN 'name + dialoge box'. I like the minimalist look of Twine's hyperlink system.

I'm torn between beefing up my html/css knowledge(in browser playing is SUPER attractive) or jumping into ren'py blind (I have some C++ knowledge)

But that's what the pre-planning for right? Thanks again, I have a much better idea of what I'm getting into

I'm glad I was able to help!!

I'd probably go ahead and brush up on your HTML/CSS as what you're describing doesn't sound too hard! You'll probably find it easier to customize the look for Twine, too! Although Renpy is a great engine as well, and it isn't terribly hard to learn— it's just more of a pain to customize (and I speak from experience.)

If you're interested, I've been considering writing a guide for Twine— maybe I'll do it when I'm not sleep-deprived, but if that sounds helpful, I can do a rough draft some time and forward it to you.

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I plowed through the basics of twine in about 5 minutes XD

I didn't give myself enough credit for the html/css knowledge I do have- that and what I want to do is WELL within the scope of basic twine-fu.

I'd be happy to take a look at any guide you have! You've done some really neat stuff in your previous games!

Oh gosh, thank you!! Sadly I haven't went and updated some of them... probably going to do that tonight since stuff needs fixing.

But I'm glad to hear that!! Yup— Twine is really easy to get a hold of if you have previous experience with programming or markup languages, so it's fantastic to see people use it!! I can't wait to see what you do!