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Got some stray thoughts when it comes to ideas on expanded details/portfolio, if going on a minimalist bent.

  • You don't 'need', animated images for enemy characters, let alone any sprite. Though it could be a great skill to learn!
  • "Lazy" animation wise, a programmer/coder could always get away with some flashing/color shifting of the sprite asset/s done.
    • Any effort past that (and heck, even just colour shifting as is), can fall under the "animated effects" tier of art.
  • Depending on the planned scope of a team's project (it should be small!), chances are you'll be drawing more than a handful of enemy monsters, or even graphics.

I can probably, maybe cite more detailed thoughts on the lines of concurrent development. But I'd feel it's probably better of learning through communicatio, and trial by error.

Past that. If you're willing, I wouldn't mind you joining up with us. Throw me a message if interested.

Thanks;
A